idk
something changed but idk what
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@ -146,6 +146,18 @@ MonoBehaviour:
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m_LigatureGlyphID: 11955
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- m_ComponentGlyphIDs: cb030000a0030000c0030000
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m_LigatureGlyphID: 8052
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- m_ComponentGlyphIDs: 0f030000970200000d0300000c030000
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m_LigatureGlyphID: 9807
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- m_ComponentGlyphIDs: 0f030000970200000d0300000d030000
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m_LigatureGlyphID: 9812
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- m_ComponentGlyphIDs: 0f0300009702000010030000
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m_LigatureGlyphID: 9783
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- m_ComponentGlyphIDs: 0f0300009702000011030000
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m_LigatureGlyphID: 9786
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- m_ComponentGlyphIDs: 0f0300009702000013030000
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m_LigatureGlyphID: 9792
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- m_ComponentGlyphIDs: 0f0300009702000014030000
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m_LigatureGlyphID: 9797
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m_GlyphPairAdjustmentRecords:
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- m_FirstAdjustmentRecord:
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m_GlyphIndex: 36
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@ -1167,7 +1167,7 @@ namespace HeavenStudio.Games
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public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness)
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{
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float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolumeThis * drumVolume : drumVolumeThis * drumTempVolume;
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if (isInputting && (lateness * 4 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 4))) SoundByte.PlayOneShotGame(whichDrum, volume: drumLoud ? drumVolumeThis : drumActualVolume);
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if (/* isInputting && (lateness * 4 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 4)) */ true) SoundByte.PlayOneShotGame(whichDrum, volume: drumLoud ? drumVolumeThis : drumActualVolume);
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}
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public void PumpBeat()
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@ -1808,6 +1808,7 @@ namespace HeavenStudio.Games
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private void PersistThings(double beat)
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{
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return;
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "changeBgColor" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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@ -1840,6 +1841,30 @@ namespace HeavenStudio.Games
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ChangeCloudColor(lastEvent.beat, lastEvent.length, lastEvent["colorFrom"], lastEvent["colorTo"], lastEvent["colorFrom2"], lastEvent["colorTo2"], lastEvent["ease"]);
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}
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allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "changeCloudColor" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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UnParallaxObjects(lastEvent.beat, lastEvent.length, lastEvent["appearance"], true);
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}
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allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "changeCloudColor" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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ParallaxObjects(lastEvent.beat, lastEvent.length, true, lastEvent["stars"], lastEvent["clouds"], lastEvent["earth"], lastEvent["mars"], lastEvent["doodles"], lastEvent["birds"]);
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}
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allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "changeCloudColor" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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ParallaxProgress(lastEvent["starProgress"], lastEvent["cloudProgress"], lastEvent["planetProgress"], lastEvent["doodleProgress"], lastEvent["birdProgress"]);
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}
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allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "textEdit" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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