NOT DONE YET! gonna finish tomorrow
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inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -560,7 +521,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: 1.014214
|
value: 0.8362
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -579,7 +540,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: -1.82
|
value: -1.8948
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -588,7 +549,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: -1.8948
|
value: -1.82
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -663,7 +624,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 0
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -672,7 +633,7 @@ AnimationClip:
|
||||||
outWeight: 0
|
outWeight: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: 1
|
value: 0
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -700,7 +661,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 0
|
value: -3.78
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -709,7 +670,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: -3.78
|
value: 0
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -728,7 +689,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 0
|
value: -0.3023
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -737,7 +698,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: -0.3023
|
value: 0
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -784,7 +745,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 0
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -793,7 +754,7 @@ AnimationClip:
|
||||||
outWeight: 0
|
outWeight: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: 1
|
value: 0
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -812,7 +773,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 1
|
value: 1.4350965
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -821,7 +782,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: 1.4350965
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -840,7 +801,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 1
|
value: 1.1773702
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -849,7 +810,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: 1.1773702
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -868,7 +829,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 1
|
value: 1.1773702
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -877,7 +838,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.016666668
|
time: 0.016666668
|
||||||
value: 1.1773702
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
@ -15,32 +16,41 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new GameAction("headOut", "Send Head Out")
|
new GameAction("headOut", "Send Head Out")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
|
||||||
MannequinFactory.instance.HeadOut(e.beat, 1);
|
var e = eventCaller.currentEntity;
|
||||||
|
instance.HeadOut(e.beat, 1);
|
||||||
|
}
|
||||||
},
|
},
|
||||||
defaultLength = 7,
|
defaultLength = 7,
|
||||||
},
|
},
|
||||||
new GameAction("misalignedHeadOut", "Send Misaligned Head Out")
|
new GameAction("misalignedHeadOut", "Send Misaligned Head Out")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
|
||||||
MannequinFactory.instance.HeadOut(e.beat, 2);
|
var e = eventCaller.currentEntity;
|
||||||
|
instance.HeadOut(e.beat, 2);
|
||||||
|
}
|
||||||
},
|
},
|
||||||
defaultLength = 7,
|
defaultLength = 7,
|
||||||
},
|
},
|
||||||
new GameAction("randomHeadOut", "Send Random Head Out")
|
new GameAction("randomHeadOut", "Send Random Head Out")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
|
||||||
MannequinFactory.instance.HeadOut(e.beat, 0);
|
var e = eventCaller.currentEntity;
|
||||||
|
instance.HeadOut(e.beat, 0);
|
||||||
|
}
|
||||||
},
|
},
|
||||||
defaultLength = 7,
|
defaultLength = 7,
|
||||||
},
|
},
|
||||||
new GameAction("changeText", "Change Text")
|
new GameAction("changeText", "Change Text")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
MannequinFactory.instance.SignText.text = eventCaller.currentEntity["text"];
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
|
||||||
},
|
var e = eventCaller.currentEntity;
|
||||||
|
instance.SignText.text = eventCaller.currentEntity["text"];
|
||||||
|
}
|
||||||
|
},
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
|
|
@ -50,23 +60,26 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new GameAction("bgColor", "Change Background Color")
|
new GameAction("bgColor", "Change Background Color")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
|
||||||
MannequinFactory.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]);
|
var e = eventCaller.currentEntity;
|
||||||
|
instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]);
|
||||||
|
}
|
||||||
},
|
},
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("colorStart", new Color(0.97f, 0.94f, 0.51f, 1f), "Start Color", "The color to start fading from."),
|
new Param("colorStart", new Color(0.97f, 0.94f, 0.51f, 1f), "Start Color", "The color to start fading from."),
|
||||||
new Param("colorEnd", new Color(0.97f, 0.94f, 0.51f, 1f), "End Color", "The color to end the fade."),
|
new Param("colorEnd", new Color(0.97f, 0.94f, 0.51f, 1f), "End Color", "The color to end the fade."),
|
||||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The ease to use for color fade", new() {
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The ease to use for color fade", new() {
|
||||||
new Param.CollapseParam(x => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorEnd" }),
|
new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorStart" }),
|
||||||
}),
|
}),
|
||||||
},
|
},
|
||||||
resizable = true
|
resizable = true
|
||||||
},
|
},
|
||||||
},
|
}
|
||||||
new List<string>() {"agb", "normal"},
|
// ,
|
||||||
"agbmannequin", "en",
|
// new List<string>() {"agb", "normal"},
|
||||||
new List<string>() {}
|
// "agbmannequin", "en",
|
||||||
|
// new List<string>() {}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -86,8 +99,32 @@ namespace HeavenStudio.Games
|
||||||
public TMP_Text SignText;
|
public TMP_Text SignText;
|
||||||
public GameObject MannequinHeadObject;
|
public GameObject MannequinHeadObject;
|
||||||
|
|
||||||
public static MannequinFactory instance;
|
protected static bool IA_PadLeft(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt);
|
||||||
|
}
|
||||||
|
protected static new bool IA_TouchFlick(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && PlayerInput.GetFlick(out _)
|
||||||
|
&& !instance.IsExpectingInputNow(InputAction_Second);
|
||||||
|
}
|
||||||
|
protected static bool IA_TouchPress(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)// && !PlayerInput.GetFlick(out _)
|
||||||
|
&& !instance.IsExpectingInputNow(InputAction_First);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction InputAction_First =
|
||||||
|
new("AgbMannequinFactoryTouchFirst", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
||||||
|
IA_PadLeft, IA_TouchFlick, IA_Empty);
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction InputAction_Second =
|
||||||
|
new("AgbMannequinFactoryTouchSecond", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
||||||
|
IA_PadBasicPress, IA_TouchPress, IA_Empty);
|
||||||
|
|
||||||
|
// awww man a static instance 😢
|
||||||
|
private static MannequinFactory instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
@ -95,22 +132,41 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
bool touch = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_First) && (!IsExpectingInputNow(InputAction_First) || (touch && !IsExpectingInputNow(InputAction_First) && !IsExpectingInputNow(InputAction_Second))))
|
||||||
{
|
{
|
||||||
StampAnim.DoScaledAnimationAsync("StampEmpty");
|
HandAnim.DoScaledAnimationAsync("SlapEmpty", 0.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.Pressed(true) && PlayerInput.GetSpecificDirection(3) && !IsExpectingInputNow(InputType.DIRECTION_LEFT_DOWN))
|
if (PlayerInput.GetIsAction(InputAction_Second) && (!IsExpectingInputNow(InputAction_Second) || (touch && !IsExpectingInputNow(InputAction_First) && !IsExpectingInputNow(InputAction_Second))))
|
||||||
{
|
{
|
||||||
HandAnim.DoScaledAnimationAsync("SlapEmpty");
|
StampAnim.DoScaledAnimationAsync("StampEmpty", 0.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
BackgroundColorUpdate();
|
BackgroundColorUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HeadOut(double beat, int cueType)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
if (cueType == 0) cueType = UnityEngine.Random.Range(1, 3);
|
var events = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "mannequinFactory");
|
||||||
|
|
||||||
|
foreach (var item in events.FindAll(e => e.datamodel is "headOut" or "misalignedHeadOut" or "randomHeadOut"))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
var bg = events.FindLast(e => e.datamodel == "mannequinFactory/bgColor" && e.beat < beat);
|
||||||
|
if (bg != null) {
|
||||||
|
BackgroundColor(bg.beat, bg.length, bg["colorStart"], bg["colorEnd"], bg["ease"]);
|
||||||
|
} else {
|
||||||
|
Color color = new Color(0.97f, 0.94f, 0.51f, 1f);
|
||||||
|
BackgroundColor(0, 0, color, color, (int)EasingFunction.Ease.Instant);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void HeadOutSFX(double beat, int cueType)
|
||||||
|
{
|
||||||
|
if (cueType == 0) cueType = Random.Range(1, 3);
|
||||||
var sfx = new List<MultiSound.Sound>() {
|
var sfx = new List<MultiSound.Sound>() {
|
||||||
new MultiSound.Sound("mannequinFactory/drum", beat ),
|
new MultiSound.Sound("mannequinFactory/drum", beat ),
|
||||||
new MultiSound.Sound("mannequinFactory/drum", beat + 0.5),
|
new MultiSound.Sound("mannequinFactory/drum", beat + 0.5),
|
||||||
|
|
@ -128,8 +184,12 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
MultiSound.Play(sfx.ToArray(), forcePlay: true);
|
MultiSound.Play(sfx.ToArray(), forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HeadOut(double beat, int cueType)
|
||||||
|
{
|
||||||
MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent<MannequinHead>();
|
MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent<MannequinHead>();
|
||||||
|
head.game = this;
|
||||||
head.startBeat = beat;
|
head.startBeat = beat;
|
||||||
head.needClap = cueType == 2;
|
head.needClap = cueType == 2;
|
||||||
}
|
}
|
||||||
|
|
@ -161,24 +221,5 @@ namespace HeavenStudio.Games
|
||||||
colorEnd = colorEndSet;
|
colorEnd = colorEndSet;
|
||||||
colorEase = (Util.EasingFunction.Ease)ease;
|
colorEase = (Util.EasingFunction.Ease)ease;
|
||||||
}
|
}
|
||||||
|
|
||||||
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
|
||||||
private void PersistColor(double beat)
|
|
||||||
{
|
|
||||||
var bg = GameManager.instance.Beatmap.Entities.FindLast(c => c.beat < beat && c.datamodel == "mannequinFactory/bgColor");
|
|
||||||
if (bg != null) {
|
|
||||||
BackgroundColor(bg.beat, bg.length, bg["colorStart"], bg["colorEnd"], bg["ease"]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPlay(double beat)
|
|
||||||
{
|
|
||||||
PersistColor(beat);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
|
||||||
{
|
|
||||||
PersistColor(beat);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
|
||||||
|
|
||||||
int turnStatus;
|
int turnStatus;
|
||||||
|
|
||||||
private MannequinFactory game;
|
public MannequinFactory game;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
game = MannequinFactory.instance;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -35,15 +35,21 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
|
||||||
new BeatAction.Action(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }),
|
new BeatAction.Action(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }),
|
||||||
new BeatAction.Action(startBeat + 3, delegate { headAnim.DoScaledAnimationAsync("Move2", 0.3f); }),
|
new BeatAction.Action(startBeat + 3, delegate { headAnim.DoScaledAnimationAsync("Move2", 0.3f); }),
|
||||||
new BeatAction.Action(startBeat + 4, delegate {
|
new BeatAction.Action(startBeat + 4, delegate {
|
||||||
if (turnStatus == 1) game.ScheduleInput(startBeat, 5, InputType.STANDARD_DOWN, StampJust, StampMiss, Nothing);
|
if (turnStatus == 1) {
|
||||||
else game.ScheduleUserInput(startBeat, 5, InputType.STANDARD_DOWN, StampUnJust, StampMiss, Nothing);
|
game.ScheduleInput(startBeat, 5, MannequinFactory.InputAction_Second, StampJust, StampMiss, Nothing);
|
||||||
|
} else {
|
||||||
|
game.ScheduleUserInput(startBeat, 5, MannequinFactory.InputAction_Second, StampUnJust, StampMiss, Nothing);
|
||||||
|
}
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
if (needClap) SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 3);
|
|
||||||
SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 5);
|
|
||||||
|
|
||||||
if (needClap) game.ScheduleInput(startBeat, 3, InputType.DIRECTION_LEFT_DOWN, ClapJust, ClapMiss, Nothing);
|
if (needClap) {
|
||||||
else game.ScheduleUserInput(startBeat, 3, InputType.DIRECTION_LEFT_DOWN, ClapUnJust, ClapMiss, Nothing);
|
game.ScheduleInput(startBeat, 3, MannequinFactory.InputAction_First, ClapJust, ClapMiss, Nothing);
|
||||||
|
SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 3);
|
||||||
|
} else {
|
||||||
|
game.ScheduleUserInput(startBeat, 3, MannequinFactory.InputAction_First, ClapUnJust, ClapMiss, Nothing);
|
||||||
|
SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 5);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClapJust(PlayerActionEvent caller, float state)
|
void ClapJust(PlayerActionEvent caller, float state)
|
||||||
|
|
@ -65,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
|
||||||
{
|
{
|
||||||
turnStatus++;
|
turnStatus++;
|
||||||
SoundByte.PlayOneShotGame("mannequinFactory/slap");
|
SoundByte.PlayOneShotGame("mannequinFactory/slap");
|
||||||
game.HandAnim.DoScaledAnimationAsync("SlapJust");
|
game.HandAnim.DoScaledAnimationAsync("SlapJust", 0.3f);
|
||||||
headAnim.Play("Slapped", 0, 0);
|
headAnim.Play("Slapped", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -75,7 +81,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
|
||||||
{
|
{
|
||||||
if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss");
|
if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss");
|
||||||
headAnim.DoScaledAnimationAsync("Stamp", 0.3f);
|
headAnim.DoScaledAnimationAsync("Stamp", 0.3f);
|
||||||
game.StampAnim.DoScaledAnimationAsync("StampJust", 0.2f);
|
game.StampAnim.DoScaledAnimationAsync("StampJust", 0.3f);
|
||||||
SoundByte.PlayOneShotGame("mannequinFactory/eyes");
|
SoundByte.PlayOneShotGame("mannequinFactory/eyes");
|
||||||
eyesSr.gameObject.SetActive(true);
|
eyesSr.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -266,6 +266,17 @@ namespace HeavenStudio
|
||||||
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Debug.Log("Running game loader AgbMannequinFactoryLoader");
|
||||||
|
game = AgbMannequinFactoryLoader.AddGame(eventCaller);
|
||||||
|
if (game != null)
|
||||||
|
{
|
||||||
|
eventCaller.minigames.Add(game.name, game);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
|
||||||
|
}
|
||||||
|
|
||||||
Debug.Log("Running game loader AgbMarcherLoader");
|
Debug.Log("Running game loader AgbMarcherLoader");
|
||||||
game = AgbMarcherLoader.AddGame(eventCaller);
|
game = AgbMarcherLoader.AddGame(eventCaller);
|
||||||
if (game != null)
|
if (game != null)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue