Tram & Pauline Text Update
also added translation for Fireworks
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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List<GameAction>()
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return new Minigame("tossBoys", "Toss Boys \n<color=#adadad>(Tosu Bōizu)</color>", "9cfff7", false, false, new List<GameAction>()
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{
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{
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new GameAction("bop", "Bop")
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new GameAction("bop", "Bop")
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{
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{
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@ -11,35 +11,35 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("tramAndPauline", "Tram & Pauline", "adb5e7", "ca8b17", "c14fae", false, false, new List<GameAction>()
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return new Minigame("tramAndPauline", "Tram & Pauline \n<color=#adadad>(Toran to Porin)</color>", "adb5e7", "ca8b17", "c14fae", false, false, new List<GameAction>()
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{
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{
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new GameAction("prepare", "Prepare")
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new GameAction("prepare", "Prepare")
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{
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{
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function = delegate { TramAndPauline.instance.Prepare(eventCaller.currentEntity.beat, (TramAndPauline.TramOrPauline)eventCaller.currentEntity["who"]); },
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function = delegate { TramAndPauline.instance.Prepare(eventCaller.currentEntity.beat, (TramAndPauline.TramOrPauline)eventCaller.currentEntity["who"]); },
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("who", TramAndPauline.TramOrPauline.Pauline, "Who Prepares?")
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new Param("who", TramAndPauline.TramOrPauline.Pauline, "Target", "Toggle who should prepare to jump.")
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}
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}
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},
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},
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new GameAction("pauline", "Pauline")
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new GameAction("tram", "Tram Jump")
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{
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function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); },
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defaultLength = 2f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Audience Reaction")
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}
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},
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new GameAction("tram", "Tram")
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{
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{
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function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Tram, eventCaller.currentEntity["toggle"]); },
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function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Tram, eventCaller.currentEntity["toggle"]); },
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defaultLength = 2f,
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defaultLength = 2f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", false, "Audience Reaction")
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new Param("toggle", false, "Audience Reaction", "Toggle if the audience should react on a sucessful hit.")
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}
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}
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},
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},
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new GameAction("shape", "Change Transformation")
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new GameAction("pauline", "Pauline Jump")
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{
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function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); },
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defaultLength = 2f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Audience Reaction", "Toggle if the audience should react on a sucessful hit.")
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}
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},
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new GameAction("shape", "Set Transformation")
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{
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{
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function = delegate
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function = delegate
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{
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{
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@ -49,8 +49,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("pauline", true, "Pauline is a Fox?"),
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new Param("tram", true, "Fox Tram", "Toggle if Tram should be set to his fox transformation."),
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new Param("tram", true, "Tram is a Fox?")
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new Param("pauline", true, "Fox Pauline", "Toggle if Pauline should be set to her fox transformation.")
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}
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}
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},
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},
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new GameAction("curtains", "Curtains")
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new GameAction("curtains", "Curtains")
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@ -64,8 +64,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("toggle", false, "Going Up?"),
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new Param("toggle", false, "Rise", "Toggle if the curtains should rise or fall."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease")
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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}
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}
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}
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}
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