I hate blue bear.
This commit is contained in:
parent
9f78defb87
commit
ea6fd3e621
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@ -25,6 +25,31 @@ AnimatorStateTransition:
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--- !u!1102 &-7966843428796035037
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@ -35,7 +60,8 @@ AnimatorState:
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@ -78,6 +104,31 @@ AnimatorState:
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--- !u!1101 &-7537668179401195562
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--- !u!1101 &-7146084541194602277
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@ -103,6 +154,34 @@ AnimatorStateTransition:
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@ -169,13 +248,13 @@ AnimatorStateMachine:
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@ -187,7 +266,7 @@ AnimatorStateMachine:
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@ -206,6 +285,18 @@ AnimatorStateMachine:
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@ -241,6 +332,31 @@ AnimatorStateTransition:
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@ -315,6 +431,31 @@ AnimatorState:
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--- !u!1101 &-3844334686909638787
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@ -340,6 +481,34 @@ AnimatorStateTransition:
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@ -362,6 +531,31 @@ AnimatorStateTransition:
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@ -458,6 +652,31 @@ AnimatorStateMachine:
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@ -486,6 +705,31 @@ AnimatorController:
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@ -18,14 +18,24 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new GameAction("donut", "Donut")
|
new GameAction("donut", "Donut")
|
||||||
{
|
{
|
||||||
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
|
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
|
||||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
|
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); },
|
||||||
defaultLength = 3,
|
defaultLength = 3,
|
||||||
|
parameters = new()
|
||||||
|
{
|
||||||
|
new("long", false, "Mouth Hold"),
|
||||||
|
new("open", true, "Should Open Mouth")
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new GameAction("cake", "Cake")
|
new GameAction("cake", "Cake")
|
||||||
{
|
{
|
||||||
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
|
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
|
||||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
|
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); },
|
||||||
defaultLength = 4,
|
defaultLength = 4,
|
||||||
|
parameters = new()
|
||||||
|
{
|
||||||
|
new("long", false, "Mouth Hold"),
|
||||||
|
new("open", true, "Should Open Mouth")
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new GameAction("setEmotion", "Emotion")
|
new GameAction("setEmotion", "Emotion")
|
||||||
{
|
{
|
||||||
|
|
@ -91,7 +101,8 @@ namespace HeavenStudio.Games
|
||||||
Neutral = 0,
|
Neutral = 0,
|
||||||
ClosedEyes = 1,
|
ClosedEyes = 1,
|
||||||
Cry = 2,
|
Cry = 2,
|
||||||
Sigh = 3
|
Sigh = 3,
|
||||||
|
OpenMouth = 4
|
||||||
}
|
}
|
||||||
public enum EmotionStretchType
|
public enum EmotionStretchType
|
||||||
{
|
{
|
||||||
|
|
@ -138,6 +149,7 @@ namespace HeavenStudio.Games
|
||||||
public Gradient cakeGradient;
|
public Gradient cakeGradient;
|
||||||
|
|
||||||
private bool squashing;
|
private bool squashing;
|
||||||
|
[NonSerialized] public int shouldOpenMouthCount = 0;
|
||||||
|
|
||||||
public static BlueBear instance;
|
public static BlueBear instance;
|
||||||
|
|
||||||
|
|
@ -271,7 +283,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
headAndBodyAnim.SetBool("ShouldOpenMouth", shouldOpenMouthCount != 0 || _wantMouthOpen);
|
||||||
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
|
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
|
||||||
{
|
{
|
||||||
_emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
_emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
|
@ -280,12 +292,12 @@ namespace HeavenStudio.Games
|
||||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||||
Bite(Conductor.instance.songPositionInBeatsAsDouble, true);
|
Bite(Conductor.instance.songPositionInBeatsAsDouble, true, false);
|
||||||
}
|
}
|
||||||
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||||
Bite(Conductor.instance.songPositionInBeatsAsDouble, false);
|
Bite(Conductor.instance.songPositionInBeatsAsDouble, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateEmotions();
|
UpdateEmotions();
|
||||||
|
|
@ -321,7 +333,7 @@ namespace HeavenStudio.Games
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat && _emotionCancelledBeat < e.beat + e.length))
|
if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat))
|
||||||
{
|
{
|
||||||
_lastEmotion = (EmotionStretchType)e["type"];
|
_lastEmotion = (EmotionStretchType)e["type"];
|
||||||
crying = _lastEmotion == EmotionStretchType.StartCrying;
|
crying = _lastEmotion == EmotionStretchType.StartCrying;
|
||||||
|
|
@ -387,7 +399,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
|
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
|
||||||
{
|
{
|
||||||
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
|
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat, e["long"], e["open"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -397,16 +409,17 @@ namespace HeavenStudio.Games
|
||||||
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
|
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bite(double beat, bool left)
|
public void Bite(double beat, bool left, bool longBite)
|
||||||
{
|
{
|
||||||
_emotionCancelledBeat = beat;
|
_emotionCancelledBeat = beat;
|
||||||
|
_wantMouthOpen = false;
|
||||||
if (crying)
|
if (crying)
|
||||||
{
|
{
|
||||||
headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
|
headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "CryBiteL" : "CryBiteR"), 0.5f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f);
|
headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "BiteL" : "BiteR"), 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -465,9 +478,12 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool _wantMouthOpen = false;
|
||||||
|
|
||||||
public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true)
|
public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true)
|
||||||
{
|
{
|
||||||
_emotionCancelledBeat = beat;
|
_emotionCancelledBeat = beat;
|
||||||
|
_wantMouthOpen = false;
|
||||||
switch (emotion)
|
switch (emotion)
|
||||||
{
|
{
|
||||||
case (int)EmotionType.Neutral:
|
case (int)EmotionType.Neutral:
|
||||||
|
|
@ -488,18 +504,24 @@ namespace HeavenStudio.Games
|
||||||
headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
|
headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
|
||||||
crying = false;
|
crying = false;
|
||||||
break;
|
break;
|
||||||
|
case (int)EmotionType.OpenMouth:
|
||||||
|
_wantMouthOpen = true;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
|
public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat, bool longBite, bool shouldOpen)
|
||||||
{
|
{
|
||||||
var objectToSpawn = isCake ? cakeBase : donutBase;
|
var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||||
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||||
|
|
||||||
var treatComp = newTreat.GetComponent<Treat>();
|
var treatComp = newTreat.GetComponent<Treat>();
|
||||||
treatComp.startBeat = beat;
|
treatComp.startBeat = beat;
|
||||||
|
treatComp.hold = longBite;
|
||||||
|
treatComp.shouldOpen = shouldOpen;
|
||||||
|
if (shouldOpen) shouldOpenMouthCount++;
|
||||||
|
|
||||||
newTreat.SetActive(true);
|
newTreat.SetActive(true);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -13,10 +13,12 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
const float barelyDistX = 1.5f;
|
const float barelyDistX = 1.5f;
|
||||||
const float barelyDistY = -6f;
|
const float barelyDistY = -6f;
|
||||||
const float barelyHeight = 4f;
|
const float barelyHeight = 4f;
|
||||||
const float rotSpeed = 360f * 3;
|
const float rotSpeed = 280f;
|
||||||
|
|
||||||
public bool isCake;
|
public bool isCake;
|
||||||
public double startBeat;
|
public double startBeat;
|
||||||
|
[NonSerialized] public bool hold = false;
|
||||||
|
[NonSerialized] public bool shouldOpen = true;
|
||||||
double flyBeats;
|
double flyBeats;
|
||||||
|
|
||||||
private Path path;
|
private Path path;
|
||||||
|
|
@ -42,6 +44,11 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (shouldOpen) game.shouldOpenMouthCount--;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
|
@ -55,7 +62,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
}
|
}
|
||||||
|
|
||||||
float rot = isCake ? rotSpeed : -rotSpeed;
|
float rot = isCake ? rotSpeed : -rotSpeed;
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat));
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat));
|
||||||
}
|
}
|
||||||
void EatFood()
|
void EatFood()
|
||||||
{
|
{
|
||||||
|
|
@ -68,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
SoundByte.PlayOneShotGame("blueBear/chompDonut");
|
SoundByte.PlayOneShotGame("blueBear/chompDonut");
|
||||||
}
|
}
|
||||||
|
|
||||||
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake);
|
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold);
|
||||||
game.EatTreat();
|
game.EatTreat();
|
||||||
|
|
||||||
SpawnCrumbs();
|
SpawnCrumbs();
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue