Twiddling my Thumbs
Random, Insignificant changes to random things in the code
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529212fec3
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@ -1054,13 +1054,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3190431508682864428}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: -5}
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m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
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m_LocalPosition: {x: 0, y: -20, z: 20}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 7621216590368296269}
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
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--- !u!212 &5681035325528858982
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SpriteRenderer:
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m_ObjectHideFlags: 0
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BIN
Assets/Resources/Sfx/games/sumoBrothers/posesignal.ogg
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BIN
Assets/Resources/Sfx/games/sumoBrothers/posesignal.ogg
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Assets/Resources/Sfx/games/sumoBrothers/posesignal.ogg.meta
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Assets/Resources/Sfx/games/sumoBrothers/posesignal.ogg.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: bacc6dc7d41f0f0468cb93c47007669a
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AudioImporter:
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externalObjects: {}
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sampleRateOverride: 44100
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -65,7 +65,7 @@ TextureImporter:
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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maxTextureSize: 4096
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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@ -77,7 +77,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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maxTextureSize: 4096
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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@ -18787,8 +18787,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 0
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m_Size: 1
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m_Value: 1
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m_Size: 0.9995157
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -23702,7 +23702,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 130.06236}
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m_AnchoredPosition: {x: 0, y: 130.0623}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
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@ -14,22 +14,22 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e["inu"], e["sumo"]); },
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e["inuT"], e["sumoT"]); },
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parameters = new List<Param>()
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{
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new Param("inu", true, "Inu Bop", "Whether Inu Sensei bops or not."),
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new Param("sumo", true, "Brothers Bop", "Whether the Sumo Brothers bop or not."),
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new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei bops or not."),
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new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers bop or not."),
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},
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defaultLength = 0.5f
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},
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new GameAction("crouch", "Crouch")
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{
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inu"], e["sumo"]); },
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inuT"], e["sumoT"]); },
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parameters = new List<Param>()
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{
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new Param("inu", true, "Inu Crouch", "Whether Inu Sensei crouches or not."),
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new Param("sumo", true, "Brothers Crouch", "Whether the Sumo Brothers crouch or not.")
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new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei crouches or not."),
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new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers crouch or not."),
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},
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defaultLength = 1f,
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resizable = true
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@ -129,19 +129,43 @@ namespace HeavenStudio.Games
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// Update is called once per frame
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void Update()
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{
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// This is cond
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var cond = Conductor.instance;
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// Run once every beat
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if (cond.ReportBeat(ref lastReportedBeat))
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{
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if (goBopInu && allowBopInu)
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// Bop Code - Inu Sensei
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if (allowBopInu)
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{
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inuSensei.DoScaledAnimationAsync("InuBop", 0.5f);
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if (goBopInu)
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{
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// Bop
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inuSensei.DoScaledAnimationAsync("InuBop", 0.5f);
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}
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else
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{
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// Reset to Idle if Bop is off
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inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);
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}
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}
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if (goBopSumo && allowBopSumo)
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// Bop Code - Sumo Brothers
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if (allowBopSumo)
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{
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sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
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sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
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if(goBopSumo)
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{
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// Bop
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sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
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sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
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}
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else
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{
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// Reset to Idle if Bop is off
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sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f);
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sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f);
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}
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}
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}
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@ -193,19 +217,15 @@ namespace HeavenStudio.Games
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allowBopSumo = false;
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}
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
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new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
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new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
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new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
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new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }),
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new BeatAction.Action(beat + length, delegate { if (goBopInu == false) inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (goBopSumo == false) sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (goBopSumo == false) sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f); }),
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new BeatAction.Action(beat + length - 0.001, delegate { allowBopInu = true; }),
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new BeatAction.Action(beat + length - 0.001, delegate { allowBopSumo = true; }),
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new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); })
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new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
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});
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}
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@ -213,8 +233,8 @@ namespace HeavenStudio.Games
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public void EndPose(float beat)
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{
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var cond = Conductor.instance;
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#region Tweet
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var loopAmount = Math.Round((3 * cond.secPerBeat - 0.208) / 0.395);
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#region Old Goofy as Hell Tweet Code
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/* var loopAmount = Math.Round((3 * cond.secPerBeat - 0.208) / 0.395);
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var beatsPerSecond = cond.songBpm / 60;
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var soundBeatLength = beatsPerSecond * 0.395;
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@ -229,20 +249,20 @@ namespace HeavenStudio.Games
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MultiSound.Play(sound.ToArray());
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var tweetLength = (float)loopAmount * (float)soundBeatLength - (float)soundBeatLength + ((float)beatsPerSecond * 0.208f);
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print(tweetLength);
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print(tweetLength);*/
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#endregion
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//SumoBrothers.instance.EndPoseCheck(beat);
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var tweet = Jukebox.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
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tweet.SetLoopParams(beat + 3, 0.05f);
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allowBopInu = false;
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inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
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new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
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new BeatAction.Action(beat + 3, delegate { if (goBopInu == false) inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); }),
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new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
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});
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