tunnel tunnel
tunnel
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||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: tunnelWall_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 263
|
||||||
|
y: 271
|
||||||
|
width: 273
|
||||||
|
height: 2737
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 42e68ccca8914284e954df2011ab5401
|
||||||
|
internalID: -733027735
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: tunnelWall_1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 940
|
||||||
|
y: 271
|
||||||
|
width: 2728
|
||||||
|
height: 2737
|
||||||
|
alignment: 4
|
||||||
|
pivot: {x: 0, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 329c2f4d7d330c54c8f8427186251d82
|
||||||
|
internalID: -340746428
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable:
|
||||||
|
tunnelWall_0: -733027735
|
||||||
|
tunnelWall_1: -340746428
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -21,6 +21,12 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
|
|
||||||
},
|
},
|
||||||
|
new GameAction("tunnel", "Start Tunnel")
|
||||||
|
{
|
||||||
|
function = delegate { if (Tunnel.instance != null) { Tunnel.instance.StartTunnel(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); } },
|
||||||
|
defaultLength = 4f,
|
||||||
|
resizable = true,
|
||||||
|
},
|
||||||
new GameAction("countin", "Count In")
|
new GameAction("countin", "Count In")
|
||||||
{
|
{
|
||||||
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||||
|
|
@ -28,9 +34,9 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new List<string>() {"ntr", "keep"},
|
new List<string>() { "ntr", "keep" },
|
||||||
"ntrtunnel", "en",
|
"ntrtunnel", "en",
|
||||||
new List<string>() {"en"}
|
new List<string>() { "en" }
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -43,33 +49,40 @@ namespace HeavenStudio.Games
|
||||||
public static Tunnel instance { get; set; }
|
public static Tunnel instance { get; set; }
|
||||||
|
|
||||||
[Header("Backgrounds")]
|
[Header("Backgrounds")]
|
||||||
public SpriteRenderer fg;
|
[SerializeField] Transform bg;
|
||||||
public SpriteRenderer bg;
|
[SerializeField] float bgScrollTime;
|
||||||
|
|
||||||
|
[SerializeField] GameObject tunnelWall;
|
||||||
|
[SerializeField] SpriteRenderer tunnelWallRenderer;
|
||||||
|
[SerializeField] float tunnelChunksPerSec;
|
||||||
|
[SerializeField] float tunnelWallChunkSize;
|
||||||
|
|
||||||
Tween bgColorTween;
|
Tween bgColorTween;
|
||||||
Tween fgColorTween;
|
Tween fgColorTween;
|
||||||
|
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public GameObject frontHand;
|
[SerializeField] GameObject frontHand;
|
||||||
|
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
public Animator cowbellAnimator;
|
[SerializeField] Animator cowbellAnimator;
|
||||||
public Animator driverAnimator;
|
[SerializeField] Animator driverAnimator;
|
||||||
|
|
||||||
[Header("Curves")]
|
[Header("Curves")]
|
||||||
public BezierCurve3D handCurve;
|
[SerializeField] BezierCurve3D handCurve;
|
||||||
|
|
||||||
|
|
||||||
public GameEvent cowbell = new GameEvent();
|
GameEvent cowbell = new GameEvent();
|
||||||
|
|
||||||
|
|
||||||
public int driverState;
|
int driverState;
|
||||||
|
|
||||||
public float handStart;
|
float bgStartX;
|
||||||
public float handProgress;
|
|
||||||
public bool started;
|
float handStart;
|
||||||
|
float handProgress;
|
||||||
|
bool started;
|
||||||
public struct QueuedCowbell
|
public struct QueuedCowbell
|
||||||
{
|
{
|
||||||
public double beat;
|
public double beat;
|
||||||
|
|
@ -95,16 +108,15 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
driverState = 0;
|
driverState = 0;
|
||||||
handStart = -1f;
|
handStart = -1f;
|
||||||
|
tunnelWall.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
//update hand position
|
//update hand position
|
||||||
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
||||||
|
|
||||||
|
|
||||||
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
||||||
if (!cond.isPlaying || cond.isPaused)
|
if (!cond.isPlaying || cond.isPaused)
|
||||||
{
|
{
|
||||||
|
|
@ -125,6 +137,8 @@ namespace HeavenStudio.Games
|
||||||
queuedInputs.Clear();
|
queuedInputs.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bg.position = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
|
||||||
|
tunnelWall.transform.position -= new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * Time.deltaTime * cond.SongPitch, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -134,7 +148,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
handStart = Conductor.instance.songPositionInBeats;
|
handStart = Conductor.instance.songPositionInBeats;
|
||||||
|
|
||||||
cowbellAnimator.Play("Shake",-1,0);
|
cowbellAnimator.Play("Shake", -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PreStartCowbell(double beat, float length)
|
public static void PreStartCowbell(double beat, float length)
|
||||||
|
|
@ -152,7 +166,7 @@ namespace HeavenStudio.Games
|
||||||
public void StartCowbell(double beat, float length)
|
public void StartCowbell(double beat, float length)
|
||||||
{
|
{
|
||||||
started = true;
|
started = true;
|
||||||
for(int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, i, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
ScheduleInput(beat, i, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
||||||
}
|
}
|
||||||
|
|
@ -162,7 +176,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
HitCowbell();
|
HitCowbell();
|
||||||
//print(state);
|
//print(state);
|
||||||
if(Math.Abs(state) >= 1f)
|
if (Math.Abs(state) >= 1f)
|
||||||
{
|
{
|
||||||
driverAnimator.Play("Disturbed", -1, 0);
|
driverAnimator.Play("Disturbed", -1, 0);
|
||||||
|
|
||||||
|
|
@ -197,7 +211,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
if(i % 2 == 0)
|
if (i % 2 == 0)
|
||||||
{
|
{
|
||||||
//Jukebox.PlayOneShotGame("tunnel/en/one", beat+i);
|
//Jukebox.PlayOneShotGame("tunnel/en/one", beat+i);
|
||||||
//print("cueing one at " + (beat + i));
|
//print("cueing one at " + (beat + i));
|
||||||
|
|
@ -216,6 +230,17 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void StartTunnel(double beat, double length)
|
||||||
|
{
|
||||||
|
double targetBeat = beat + length;
|
||||||
|
double startTimeSec = Conductor.instance.GetSongPosFromBeat(beat);
|
||||||
|
double targetTimeSec = Conductor.instance.GetSongPosFromBeat(targetBeat);
|
||||||
|
// tunnel chunks can be divided into quarters
|
||||||
|
double durationSec = Math.Ceiling((targetTimeSec - startTimeSec) * 4) * 0.25;
|
||||||
|
|
||||||
|
tunnelWallRenderer.size = new Vector2((float)durationSec * tunnelWallChunkSize * tunnelChunksPerSec, 13.7f);
|
||||||
|
tunnelWall.transform.position = new Vector3(tunnelWallChunkSize, 0, 0);
|
||||||
|
tunnelWall.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue