fix editor offset bug(?)
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8686f090de
commit
f334ae4b3a
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@ -970,119 +970,6 @@ namespace HeavenStudio.Editor.Track
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CommandManager.Instance.AddCommand(new Commands.Paste(CopiedEntities));
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}
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/*
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public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
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{
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var game = EventCaller.instance.GetMinigame(eventName.Split(0));
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var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
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GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
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g.transform.localPosition = pos;
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TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
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eventObj.eventLabel.text = action.displayName;
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if (eventName.Split(1) == "switchGame")
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
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else
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
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Minigames.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
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if (gameAction != null)
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{
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if (gameAction.resizable == false)
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{
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g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
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float length = gameAction.defaultLength;
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eventObj.length = length;
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}
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else
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{
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eventObj.resizable = true;
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if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
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{
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g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, LayerHeight());
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}
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else
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{
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g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
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}
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}
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}
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if (dragNDrop)
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{
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var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
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Selections.instance.ClickSelect(eventObj);
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eventObj.moving = true;
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}
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else
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{
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entity["track"] = eventObj.GetTrack();
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}
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if (addEvent)
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{
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RiqEntity tempEntity = entity;
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if (entity == null)
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{
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RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, g.transform.localPosition.x, gameAction.defaultLength);
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tempEntity = en;
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// default param values
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var ep = action.parameters;
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if (ep != null)
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{
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for (int i = 0; i < ep.Count; i++)
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{
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object returnVal = ep[i].parameter;
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var propertyType = returnVal.GetType();
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if (propertyType == typeof(EntityTypes.Integer))
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{
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returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
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}
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else if (propertyType == typeof(EntityTypes.Float))
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{
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returnVal = ((EntityTypes.Float)ep[i].parameter).val;
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}
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else if (propertyType.IsEnum)
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{
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returnVal = (int) ep[i].parameter;
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}
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//tempEntity[ep[i].propertyName] = returnVal;
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tempEntity.CreateProperty(ep[i].propertyName, returnVal);
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}
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}
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}
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else
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{
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GameManager.instance.Beatmap.Entities.Add(tempEntity);
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}
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GameManager.instance.SortEventsList();
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eventObj.entity = tempEntity;
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}
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else
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{
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eventObj.entity = entity;
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}
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eventObjs.Add(eventObj);
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eventObj.eventObjID = eventObj.entity.uid;
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g.SetActive(true);
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return eventObj;
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}
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*/
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private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
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public TimelineEventObj CopyEventObject(TimelineEventObj e)
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{
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@ -60,11 +60,11 @@ namespace HeavenStudio.Editor.Track
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private bool altWhenClicked = false;
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private bool dragging = false;
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private float initMoveX = 0.0f;
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private float initMoveY = 0.0f;
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private double initMoveX = 0;
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private float initMoveY = 0;
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private bool movedEntity = false;
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private float lastBeat = 0.0f;
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private double lastBeat = 0;
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private int lastLayer = 0;
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private int lastSiblingIndex;
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@ -125,6 +125,12 @@ namespace HeavenStudio.Editor.Track
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SetColor((int)entity["track"]);
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SetWidthHeight();
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selectedImage.gameObject.SetActive(false);
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lastBeat = entity.beat;
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initMoveX = 0.0f;
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initMoveY = 0.0f;
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lastResizeBeat = 0;
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lastResizeLength = 0;
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}
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public void SetEntity(RiqEntity entity)
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@ -232,7 +238,7 @@ namespace HeavenStudio.Editor.Track
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{
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foreach (var marker in Selections.instance.eventsSelected)
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{
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marker.entity.beat = Mathf.Max(Timeline.instance.MousePos2BeatSnap - marker.initMoveX, 0);
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marker.entity.beat = System.Math.Max(Timeline.instance.MousePos2BeatSnap - marker.initMoveX, 0);
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marker.entity["track"] = Mathf.Clamp(Timeline.instance.MousePos2Layer - marker.initMoveY, 0, Timeline.instance.LayerCount - 1);
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marker.SetColor((int)entity["track"]);
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marker.SetWidthHeight();
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@ -281,10 +287,10 @@ namespace HeavenStudio.Editor.Track
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foreach (var marker in Selections.instance.eventsSelected)
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{
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if (setMovedEntity) marker.movedEntity = true;
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marker.lastBeat = (float)marker.entity.beat;
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marker.lastBeat = marker.entity.beat;
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marker.lastLayer = (int)marker.entity["track"];
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marker.initMoveX = Timeline.instance.MousePos2BeatSnap - (float)marker.entity.beat;
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marker.initMoveX = Timeline.instance.MousePos2BeatSnap - marker.entity.beat;
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marker.initMoveY = Timeline.instance.MousePos2Layer - (int)marker.entity["track"];
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}
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}
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