fix compiler errors
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parent
96608151b6
commit
8686f090de
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@ -109,7 +109,8 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("toggleStars", "Falling Stars")
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{
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function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);},
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// function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);},
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hidden = true,
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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@ -124,7 +125,8 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("scrollSpeed", "Scroll Speed")
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{
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function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); },
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// function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); },
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hidden = true,
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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@ -18,9 +18,8 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."),
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new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played.")
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new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."),
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new Param("auto", true, "Auto Redispense", "", new()
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new Param("auto", true, "Auto Redispense", "", new()
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{
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new((x, _) => (bool)x, new string[] { "interval" })
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}),
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@ -33,10 +33,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."),
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new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name.")
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//auto dispense stuff
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new Param("auto", true, "Auto Redispense"
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new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."),
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//auto dispense stuff
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new Param("auto", true, "Auto Redispense", "", new()
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{
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