All Arm Animations Complete

All the animations for the arms (and clap effect) are now done.
This commit is contained in:
RaffyTaffy14 2023-06-28 01:43:17 -04:00
parent a99358e4be
commit f442e3a4b3
28 changed files with 10802 additions and 58 deletions

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View file

@ -19,7 +19,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"),
new Param("object", ClapTrap.ClapType.Hand, "Object", "The object attempting to hit the doll"),
//new Param("sighBeat", new EntityTypes.Float(2, 100), "Sigh Beat", "The slapper attempting to hit the doll"),
new Param("spotlight", true, "Spotlight", "Whether or not there's a spotlight for the cue"),
}
},
new GameAction("change background color", "Change Background Color")
@ -130,11 +132,13 @@ namespace HeavenStudio.Games
[Header("Animators")]
public Animator dollHead;
public Animator dollArms;
public Animator clapEffect;
[Header("Can Clap")]
// look at me go, I'm a boolean
// wow now I'm an integer
private int canClap = 0;
// aaaand back to a boolean
private bool canClap = true;
void Awake()
{
@ -143,14 +147,17 @@ namespace HeavenStudio.Games
private void Update()
{
if (PlayerInput.Pressed() && canClap == 0 && !IsExpectingInputNow(InputType.STANDARD_DOWN))
if (PlayerInput.Pressed() && canClap == true && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Jukebox.PlayOneShotGame($"clapTrap/clap");
dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f);
clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }),
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; })
new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }),
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; })
});
}
@ -186,12 +193,9 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}");
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
}
dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }),
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.8, delegate { canClap += -1; })
});
clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f);
}
private void Miss(PlayerActionEvent caller)
@ -199,11 +203,6 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"clapTrap/miss");
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }),
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; })
});
}
private void Out(PlayerActionEvent caller)