a frogge bip
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BIN
Assets/Resources/Sfx/games/frogHop/SE_NTR_FROG_EN_E_BEAT.wav
Normal file
BIN
Assets/Resources/Sfx/games/frogHop/SE_NTR_FROG_EN_E_BEAT.wav
Normal file
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@ -60,9 +60,13 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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function = delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.TwoHop(e.beat);
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instance.TwoHop(e.beat, e["spotlights"]);
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}
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}
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},
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},
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parameters = new List<Param>()
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{
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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},
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defaultLength = 4.0f,
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defaultLength = 4.0f,
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},
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},
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new GameAction("threeshake", "Yeah yeah yeah!")
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new GameAction("threeshake", "Yeah yeah yeah!")
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@ -70,19 +74,45 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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function = delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThreeHop(e.beat);
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instance.ThreeHop(e.beat, e["spotlights"]);
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}
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}
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},
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},
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parameters = new List<Param>()
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{
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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},
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defaultLength = 4.0f,
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defaultLength = 4.0f,
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},
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},
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new GameAction("spotlights", "Spotlights")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Spotlights(e["front"], e["back"], e["dark"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
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new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
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new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("mouthwide", "Open Mouth (Wide)")
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new GameAction("mouthwide", "Open Mouth (Wide)")
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{
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{
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function = delegate {
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function = delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Sing(0, "Wide", e.beat + e.length - 0.5);
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instance.Sing("Wide", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]);
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}
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}
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},
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."),
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new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."),
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new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."),
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},
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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resizable = true,
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resizable = true,
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},
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},
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function = delegate {
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function = delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Sing(0, "Narrow", e.beat + e.length - 0.5);
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instance.Sing("Narrow", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]);
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}
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}
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},
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."),
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new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."),
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new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."),
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},
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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resizable = true,
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resizable = true,
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},
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},
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@ -116,19 +152,22 @@ namespace HeavenStudio.Games
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[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
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[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
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[SerializeField] public ntrFrog LeaderFrog;
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[SerializeField] public ntrFrog LeaderFrog;
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[SerializeField] public ntrFrog SingerFrog;
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[SerializeField] public ntrFrog SingerFrog;
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public List<ntrFrog> AllFrogs = new();
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[SerializeField] public GameObject Darkness;
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public List<ntrFrog> FrontFrogs = new();
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[SerializeField] public GameObject SpotlightFront;
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public List<ntrFrog> BackFrogs = new();
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[SerializeField] public GameObject SpotlightBack;
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public List<ntrFrog> whoToInputKTB = new();
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List<ntrFrog> AllFrogs = new();
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List<ntrFrog> FrontFrogs = new();
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List<ntrFrog> BackFrogs = new();
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List<ntrFrog> whoToInputKTB = new();
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public int globalAnimSide = -1;
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int globalAnimSide = -1;
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public double wantHop = double.MinValue;
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double wantHop = double.MinValue;
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public List<double> queuedHops = new();
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List<double> queuedHops = new();
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public bool keepHopping;
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bool keepHopping;
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public double startBackHop = double.MinValue;
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double startBackHop = double.MinValue;
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public double startNoHop = double.MinValue;
|
double startNoHop = double.MinValue;
|
||||||
public double startRegularHop = double.MinValue;
|
double startRegularHop = double.MinValue;
|
||||||
|
|
||||||
|
|
||||||
public enum WhoBops
|
public enum WhoBops
|
||||||
|
@ -264,18 +303,16 @@ namespace HeavenStudio.Games
|
||||||
wantHop = beat - 1;
|
wantHop = beat - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TwoHop (double beat)
|
public void TwoHop (double beat, bool spotlights)
|
||||||
{
|
{
|
||||||
startBackHop = beat;
|
CueCommon(beat, spotlights);
|
||||||
startNoHop = beat + 2;
|
|
||||||
startRegularHop = beat + 4;
|
|
||||||
|
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
var sounds = new List<MultiSound.Sound>();
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
//call
|
//call
|
||||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.0); }));
|
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.5); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
|
||||||
|
@ -283,7 +320,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
//response
|
//response
|
||||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.0); }));
|
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.5); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
|
||||||
|
|
||||||
|
@ -295,11 +332,9 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sounds.ToArray());
|
MultiSound.Play(sounds.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ThreeHop (double beat)
|
public void ThreeHop (double beat, bool spotlights)
|
||||||
{
|
{
|
||||||
startBackHop = beat;
|
CueCommon(beat, spotlights);
|
||||||
startNoHop = beat + 2;
|
|
||||||
startRegularHop = beat + 4;
|
|
||||||
|
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
var sounds = new List<MultiSound.Sound>();
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
@ -332,6 +367,30 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sounds.ToArray());
|
MultiSound.Play(sounds.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CueCommon(double beat, bool spotlights = true)
|
||||||
|
{
|
||||||
|
startBackHop = beat;
|
||||||
|
startNoHop = beat + 2;
|
||||||
|
startRegularHop = beat + 4;
|
||||||
|
|
||||||
|
if (!spotlights) return;
|
||||||
|
|
||||||
|
var actions = new List<BeatAction.Action>();
|
||||||
|
|
||||||
|
actions.Add(new(beat + 1.5, delegate { Spotlights(false, true); }));
|
||||||
|
actions.Add(new(beat + 3.5, delegate { Spotlights(true, false); }));
|
||||||
|
|
||||||
|
BeatAction.New(this, actions);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Spotlights(bool front, bool back, bool dark = true)
|
||||||
|
{
|
||||||
|
foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
|
||||||
|
Darkness.SetActive(dark);
|
||||||
|
SpotlightFront.SetActive(front);
|
||||||
|
SpotlightBack.SetActive(back);
|
||||||
|
}
|
||||||
|
|
||||||
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
||||||
{
|
{
|
||||||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
||||||
|
@ -389,9 +448,14 @@ namespace HeavenStudio.Games
|
||||||
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Sing(int whichFrog, string syllable, double animEnd)
|
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
||||||
{
|
{
|
||||||
var FrogsToTalk = new List<ntrFrog>() { SingerFrog }; //TO DO: make this customizeable
|
var FrogsToTalk = new List<ntrFrog>();
|
||||||
|
|
||||||
|
if (blue) FrogsToTalk.Add(SingerFrog);
|
||||||
|
if (orange) FrogsToTalk.Add(LeaderFrog);
|
||||||
|
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
||||||
|
|
||||||
Talk(FrogsToTalk, syllable, animEnd);
|
Talk(FrogsToTalk, syllable, animEnd);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,6 +13,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
||||||
#region Definitions
|
#region Definitions
|
||||||
|
|
||||||
[SerializeField] public Animator FrogAnim;
|
[SerializeField] public Animator FrogAnim;
|
||||||
|
[SerializeField] public List<SpriteRenderer> SpriteParts = new();
|
||||||
|
|
||||||
[NonSerialized] public int animSide = -1;
|
[NonSerialized] public int animSide = -1;
|
||||||
[NonSerialized] public float scaleConstant = 1;
|
[NonSerialized] public float scaleConstant = 1;
|
||||||
|
@ -64,6 +65,12 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
||||||
else animSide *= -1;
|
else animSide *= -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Darken(bool reverse = false)
|
||||||
|
{
|
||||||
|
if (!reverse) foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); }
|
||||||
|
else foreach (var a in SpriteParts) { a.color = new Color(1, 1, 1, 1); }
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue