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ThePurpleAnon 2024-04-25 01:25:35 -05:00
parent 32b84ab85b
commit 3cab5d3d32
24 changed files with 4520 additions and 140 deletions

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View file

@ -32,16 +32,28 @@ namespace HeavenStudio.Games.Loaders
new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."),
}
},
new GameAction("hop", "Hop")
new GameAction("count", "Count In")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Hop(e.beat, e.length);
instance.Count(e.beat, e["start"]);
}
},
parameters = new List<Param>()
{
new Param("start", true, "Start Shaking", "Start shaking after the count in."),
},
defaultLength = 4.0f,
resizable = true,
},
new GameAction("hop", "Start Shaking")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Hop(e.beat);
}
},
},
new GameAction("twoshake", "Ya-hoo!")
{
@ -53,6 +65,38 @@ namespace HeavenStudio.Games.Loaders
},
defaultLength = 4.0f,
},
new GameAction("threeshake", "Yeah yeah yeah!")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.ThreeHop(e.beat);
}
},
defaultLength = 4.0f,
},
new GameAction("mouthwide", "Open Mouth (Wide)")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Sing(0, "Wide", e.beat + e.length - 0.5);
}
},
defaultLength = 0.5f,
resizable = true,
},
new GameAction("mouthnarrow", "Open Mouth (Narrow)")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Sing(0, "Narrow", e.beat + e.length - 0.5);
}
},
defaultLength = 0.5f,
resizable = true,
},
}
);
}
@ -75,8 +119,17 @@ namespace HeavenStudio.Games
public List<ntrFrog> AllFrogs = new();
public List<ntrFrog> FrontFrogs = new();
public List<ntrFrog> BackFrogs = new();
public List<ntrFrog> whoToInputKTB = new();
public int globalAnimSide = -1;
public double wantHop = double.MinValue;
public List<double> queuedHops = new();
public bool keepHopping;
public double startBackHop = double.MinValue;
public double startNoHop = double.MinValue;
public double startRegularHop = double.MinValue;
[NonSerialized] public int globalAnimSide = -1;
public enum WhoBops
{
@ -103,14 +156,55 @@ namespace HeavenStudio.Games
BackFrogs.Add(PlayerFrog);
BackFrogs.AddRange(OtherFrogs);
whoToInputKTB = AllFrogs;
}
public void Update()
public void LateUpdate()
{
//whiff stuff below
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
PlayerFrog.Hop();
}
//ktb stuff below
if (wantHop != double.MinValue)
{
queuedHops.Add(wantHop);
keepHopping = true;
wantHop = double.MinValue;
}
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
if (queuedHops.Count > 0)
{
foreach (var hop in queuedHops)
{
var actions = new List<BeatAction.Action>();
bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); }));
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate {
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
if (!betweenHopValues) NPCHop(FrontFrogs);
}));
if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); }));
BeatAction.New(this, actions);
}
queuedHops.Clear();
}
}
}
#endregion
@ -142,33 +236,54 @@ namespace HeavenStudio.Games
foreach (var a in FrogsToBop) { a.Bop(); }
}
public void Hop (double beat, double length)
{
var actions = new List<BeatAction.Action>();
for (int i = 0; i < length; i++)
{
actions.Add(new(beat + i, delegate { NPCHop(AllFrogs); }));
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
}
BeatAction.New(this, actions);
}
public void TwoHop (double beat)
public void Count(double beat, bool start)
{
var actions = new List<BeatAction.Action>();
var sounds = new List<MultiSound.Sound>();
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0));
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0));
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0));
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0));
BeatAction.New(this, actions);
MultiSound.Play(sounds.ToArray());
if (start) Hop(beat + 4.0);
}
public void Hop (double beat)
{
wantHop = beat - 1;
}
public void TwoHop (double beat)
{
startBackHop = beat;
startNoHop = beat + 2;
startRegularHop = beat + 4;
var actions = new List<BeatAction.Action>();
var sounds = new List<MultiSound.Sound>();
//call
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); }));
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.0); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
//response
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); }));
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.0); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
@ -180,6 +295,43 @@ namespace HeavenStudio.Games
MultiSound.Play(sounds.ToArray());
}
public void ThreeHop (double beat)
{
startBackHop = beat;
startNoHop = beat + 2;
startRegularHop = beat + 4;
var actions = new List<BeatAction.Action>();
var sounds = new List<MultiSound.Sound>();
//call
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
//response
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0));
//inputs
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing);
BeatAction.New(this, actions);
MultiSound.Play(sounds.ToArray());
}
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
{
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
@ -205,6 +357,20 @@ namespace HeavenStudio.Games
PlayerHop(true);
}
public void PlayerHopYeah(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop();
}
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop(true);
}
public void PlayerHop(bool isLong = false)
{
globalAnimSide *= -1;
@ -218,6 +384,17 @@ namespace HeavenStudio.Games
public void Nothing(PlayerActionEvent caller) { }
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
{
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
}
public void Sing(int whichFrog, string syllable, double animEnd)
{
var FrogsToTalk = new List<ntrFrog>() { SingerFrog }; //TO DO: make this customizeable
Talk(FrogsToTalk, syllable, animEnd);
}
#endregion
}
}

View file

@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
[NonSerialized] public int animSide = -1;
[NonSerialized] public float scaleConstant = 1;
[NonSerialized] public string loopAnim = null;
#endregion
@ -34,7 +35,19 @@ namespace HeavenStudio.Games.Scripts_FrogHop
public void Bop()
{
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f);
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
}
public void Update()
{
if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1);
}
public void Talk(string type, double animEnd)
{
loopAnim = type;
BeatAction.New(this, new List<BeatAction.Action>()
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
}
public void Hop(int side = 0, bool isLong = false)
@ -42,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
SwapSide(side);
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f);
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0);
}
public void SwapSide(int side)