le froge
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|
@ -32,16 +32,28 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."),
|
||||
}
|
||||
},
|
||||
new GameAction("hop", "Hop")
|
||||
new GameAction("count", "Count In")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Hop(e.beat, e.length);
|
||||
instance.Count(e.beat, e["start"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", true, "Start Shaking", "Start shaking after the count in."),
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("hop", "Start Shaking")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Hop(e.beat);
|
||||
}
|
||||
},
|
||||
},
|
||||
new GameAction("twoshake", "Ya-hoo!")
|
||||
{
|
||||
|
@ -53,6 +65,38 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
new GameAction("threeshake", "Yeah yeah yeah!")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.ThreeHop(e.beat);
|
||||
}
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
new GameAction("mouthwide", "Open Mouth (Wide)")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Sing(0, "Wide", e.beat + e.length - 0.5);
|
||||
}
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("mouthnarrow", "Open Mouth (Narrow)")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Sing(0, "Narrow", e.beat + e.length - 0.5);
|
||||
}
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -75,8 +119,17 @@ namespace HeavenStudio.Games
|
|||
public List<ntrFrog> AllFrogs = new();
|
||||
public List<ntrFrog> FrontFrogs = new();
|
||||
public List<ntrFrog> BackFrogs = new();
|
||||
public List<ntrFrog> whoToInputKTB = new();
|
||||
|
||||
public int globalAnimSide = -1;
|
||||
|
||||
public double wantHop = double.MinValue;
|
||||
public List<double> queuedHops = new();
|
||||
public bool keepHopping;
|
||||
public double startBackHop = double.MinValue;
|
||||
public double startNoHop = double.MinValue;
|
||||
public double startRegularHop = double.MinValue;
|
||||
|
||||
[NonSerialized] public int globalAnimSide = -1;
|
||||
|
||||
public enum WhoBops
|
||||
{
|
||||
|
@ -103,14 +156,55 @@ namespace HeavenStudio.Games
|
|||
|
||||
BackFrogs.Add(PlayerFrog);
|
||||
BackFrogs.AddRange(OtherFrogs);
|
||||
|
||||
whoToInputKTB = AllFrogs;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
public void LateUpdate()
|
||||
{
|
||||
//whiff stuff below
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
PlayerFrog.Hop();
|
||||
}
|
||||
|
||||
//ktb stuff below
|
||||
|
||||
if (wantHop != double.MinValue)
|
||||
{
|
||||
queuedHops.Add(wantHop);
|
||||
keepHopping = true;
|
||||
wantHop = double.MinValue;
|
||||
}
|
||||
|
||||
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
{
|
||||
if (queuedHops.Count > 0)
|
||||
{
|
||||
foreach (var hop in queuedHops)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
|
||||
if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
||||
|
||||
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
|
||||
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); }));
|
||||
|
||||
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
|
||||
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate {
|
||||
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
|
||||
if (!betweenHopValues) NPCHop(FrontFrogs);
|
||||
}));
|
||||
|
||||
if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); }));
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
queuedHops.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -142,33 +236,54 @@ namespace HeavenStudio.Games
|
|||
foreach (var a in FrogsToBop) { a.Bop(); }
|
||||
}
|
||||
|
||||
public void Hop (double beat, double length)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
actions.Add(new(beat + i, delegate { NPCHop(AllFrogs); }));
|
||||
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void TwoHop (double beat)
|
||||
public void Count(double beat, bool start)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0));
|
||||
|
||||
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0));
|
||||
|
||||
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0));
|
||||
|
||||
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0));
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
MultiSound.Play(sounds.ToArray());
|
||||
|
||||
if (start) Hop(beat + 4.0);
|
||||
}
|
||||
|
||||
public void Hop (double beat)
|
||||
{
|
||||
wantHop = beat - 1;
|
||||
}
|
||||
|
||||
public void TwoHop (double beat)
|
||||
{
|
||||
startBackHop = beat;
|
||||
startNoHop = beat + 2;
|
||||
startRegularHop = beat + 4;
|
||||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); }));
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.0); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); }));
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.0); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
|
||||
|
||||
|
@ -180,6 +295,43 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds.ToArray());
|
||||
}
|
||||
|
||||
public void ThreeHop (double beat)
|
||||
{
|
||||
startBackHop = beat;
|
||||
startNoHop = beat + 2;
|
||||
startRegularHop = beat + 4;
|
||||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0));
|
||||
|
||||
//inputs
|
||||
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
||||
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
||||
ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing);
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
MultiSound.Play(sounds.ToArray());
|
||||
}
|
||||
|
||||
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
||||
{
|
||||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
||||
|
@ -205,6 +357,20 @@ namespace HeavenStudio.Games
|
|||
PlayerHop(true);
|
||||
}
|
||||
|
||||
public void PlayerHopYeah(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop();
|
||||
}
|
||||
|
||||
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop(true);
|
||||
}
|
||||
|
||||
public void PlayerHop(bool isLong = false)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
|
@ -218,6 +384,17 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
||||
{
|
||||
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
||||
}
|
||||
|
||||
public void Sing(int whichFrog, string syllable, double animEnd)
|
||||
{
|
||||
var FrogsToTalk = new List<ntrFrog>() { SingerFrog }; //TO DO: make this customizeable
|
||||
Talk(FrogsToTalk, syllable, animEnd);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
|
||||
[NonSerialized] public int animSide = -1;
|
||||
[NonSerialized] public float scaleConstant = 1;
|
||||
[NonSerialized] public string loopAnim = null;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -34,7 +35,19 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
|
||||
public void Bop()
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1);
|
||||
}
|
||||
|
||||
public void Talk(string type, double animEnd)
|
||||
{
|
||||
loopAnim = type;
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
|
||||
}
|
||||
|
||||
public void Hop(int side = 0, bool isLong = false)
|
||||
|
@ -42,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
SwapSide(side);
|
||||
|
||||
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||||
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f);
|
||||
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0);
|
||||
}
|
||||
|
||||
public void SwapSide(int side)
|
||||
|
|
Loading…
Reference in a new issue