a frogge
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attribute: m_LocalPosition.z
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6cb96f56266ebb84a9f73fa524d1d0a3
|
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -18,6 +18,9 @@ AnimatorStateMachine:
|
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- serializedVersion: 1
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m_State: {fileID: -6188919780973384437}
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m_Position: {x: 300, y: 100, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -7052742086267885655}
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m_Position: {x: 300, y: 50, z: 0}
|
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m_ChildStateMachines: []
|
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m_AnyStateTransitions: []
|
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m_EntryTransitions: []
|
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|
@ -28,6 +31,32 @@ AnimatorStateMachine:
|
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m_ExitPosition: {x: 0, y: 300, z: 0}
|
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
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m_DefaultState: {fileID: -2866910930314160704}
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--- !u!1102 &-7052742086267885655
|
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: LongHop
|
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m_Speed: 1
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m_CycleOffset: 0
|
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m_Transitions: []
|
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m_StateMachineBehaviours: []
|
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m_Position: {x: 50, y: 50, z: 0}
|
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m_IKOnFeet: 0
|
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 6cb96f56266ebb84a9f73fa524d1d0a3, type: 2}
|
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-6188919780973384437
|
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AnimatorState:
|
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serializedVersion: 6
|
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|
|
|
@ -40,8 +40,19 @@ namespace HeavenStudio.Games.Loaders
|
|||
instance.Hop(e.beat, e.length);
|
||||
}
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("twoshake", "Ya-hoo!")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.TwoHop(e.beat);
|
||||
}
|
||||
},
|
||||
defaultLength = 4.0f,
|
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},
|
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}
|
||||
);
|
||||
}
|
||||
|
@ -136,22 +147,68 @@ namespace HeavenStudio.Games
|
|||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
actions.Add(new(beat + i, delegate { OthersHop(); }));
|
||||
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHop, PlayerMiss, Nothing);
|
||||
actions.Add(new(beat + i, delegate { NPCHop(AllFrogs); }));
|
||||
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void OthersHop()
|
||||
public void TwoHop (double beat)
|
||||
{
|
||||
foreach (var a in OtherFrogs) { a.Hop(); }
|
||||
foreach (var a in FrontFrogs) { a.Hop(); }
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
|
||||
|
||||
//inputs
|
||||
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing);
|
||||
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopHoo, PlayerMiss, Nothing);
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
MultiSound.Play(sounds.ToArray());
|
||||
}
|
||||
|
||||
public void PlayerHop(PlayerActionEvent caller, float state)
|
||||
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
||||
{
|
||||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
||||
}
|
||||
|
||||
public void PlayerHopNormal(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
|
||||
PlayerHop();
|
||||
}
|
||||
|
||||
public void PlayerHopYa(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop();
|
||||
}
|
||||
|
||||
public void PlayerHopHoo(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
|
||||
PlayerHop(true);
|
||||
}
|
||||
|
||||
public void PlayerHop(bool isLong = false)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
PlayerFrog.Hop(globalAnimSide);
|
||||
PlayerFrog.Hop(globalAnimSide, isLong);
|
||||
}
|
||||
|
||||
public void PlayerMiss(PlayerActionEvent caller)
|
||||
|
@ -159,11 +216,6 @@ namespace HeavenStudio.Games
|
|||
globalAnimSide *= -1;
|
||||
}
|
||||
|
||||
public void PlayerBump(PlayerActionEvent caller)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
}
|
||||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -37,12 +37,12 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
public void Hop(int side = 0)
|
||||
public void Hop(int side = 0, bool isLong = false)
|
||||
{
|
||||
SwapSide(side);
|
||||
|
||||
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||||
FrogAnim.DoScaledAnimationAsync("Hop", 0.5f);
|
||||
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f);
|
||||
}
|
||||
|
||||
public void SwapSide(int side)
|
||||
|
|
|
@ -313,6 +313,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!");
|
||||
}
|
||||
|
||||
game = NtrFrogHopLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrFrogHopLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlFrogPrincessLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue