223 lines
7.3 KiB
C#
223 lines
7.3 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrFrogHopLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("FrogHop", "Frog Hop", "ffffff", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Bop(e.beat, e.length, e["bop"]);
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}
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},
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."),
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}
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},
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new GameAction("hop", "Hop")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Hop(e.beat, e.length);
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}
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},
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defaultLength = 4.0f,
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resizable = true,
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},
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new GameAction("twoshake", "Ya-hoo!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.TwoHop(e.beat);
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}
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},
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defaultLength = 4.0f,
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},
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}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using HeavenStudio.Games.Loaders;
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using Scripts_FrogHop;
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public class FrogHop : Minigame
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{
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//definitions
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#region Definitions
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[SerializeField] public ntrFrog PlayerFrog;
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[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
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[SerializeField] public ntrFrog LeaderFrog;
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[SerializeField] public ntrFrog SingerFrog;
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public List<ntrFrog> AllFrogs = new();
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public List<ntrFrog> FrontFrogs = new();
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public List<ntrFrog> BackFrogs = new();
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[NonSerialized] public int globalAnimSide = -1;
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public enum WhoBops
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{
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Front,
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Back,
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All,
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None,
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}
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#endregion
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//global methods
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#region Global Methods
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public void Awake()
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{
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AllFrogs.Add(PlayerFrog);
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AllFrogs.AddRange(OtherFrogs);
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AllFrogs.Add(LeaderFrog);
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AllFrogs.Add(SingerFrog);
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FrontFrogs.Add(LeaderFrog);
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FrontFrogs.Add(SingerFrog);
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BackFrogs.Add(PlayerFrog);
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BackFrogs.AddRange(OtherFrogs);
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}
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public void Update()
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{
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
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{
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PlayerFrog.Hop();
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}
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}
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#endregion
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//frog hop methods
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#region Frog Hop Methods
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public void Bop(double beat, float length, int bop)
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{
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var bopInterp = new List<ntrFrog>();
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switch (bop)
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{
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case 0: bopInterp = FrontFrogs; break;
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case 1: bopInterp = BackFrogs; break;
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case 2: bopInterp = AllFrogs; break;
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default: break;
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}
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var actions = new List<BeatAction.Action>();
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for (int i = 0; i < length; i++)
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{
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actions.Add(new(beat + i, delegate { BopAnimation(bopInterp); }));
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}
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BeatAction.New(this, actions);
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}
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public void BopAnimation(List<ntrFrog> FrogsToBop)
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{
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foreach (var a in FrogsToBop) { a.Bop(); }
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}
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public void Hop (double beat, double length)
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{
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var actions = new List<BeatAction.Action>();
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for (int i = 0; i < length; i++)
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{
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actions.Add(new(beat + i, delegate { NPCHop(AllFrogs); }));
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ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
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}
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BeatAction.New(this, actions);
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}
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public void TwoHop (double beat)
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{
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var actions = new List<BeatAction.Action>();
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var sounds = new List<MultiSound.Sound>();
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//call
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actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); }));
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actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); }));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
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//response
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actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); }));
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actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); }));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
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//inputs
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ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing);
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ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopHoo, PlayerMiss, Nothing);
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BeatAction.New(this, actions);
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MultiSound.Play(sounds.ToArray());
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}
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public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
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{
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foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
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}
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public void PlayerHopNormal(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
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PlayerHop();
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}
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public void PlayerHopYa(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA");
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
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PlayerHop();
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}
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public void PlayerHopHoo(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI");
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
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PlayerHop(true);
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}
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public void PlayerHop(bool isLong = false)
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{
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globalAnimSide *= -1;
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PlayerFrog.Hop(globalAnimSide, isLong);
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}
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public void PlayerMiss(PlayerActionEvent caller)
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{
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globalAnimSide *= -1;
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}
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public void Nothing(PlayerActionEvent caller) { }
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#endregion
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}
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} |