mr upbeat inactive thingy

This commit is contained in:
AstrlJelly 2023-10-13 19:36:44 -04:00
parent bcc417c9cf
commit f8818ad179
2 changed files with 2 additions and 2 deletions

View file

@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
return null;
}
RiqBeatmap.OnUpdateEntity += WarningUpdater;
RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
{
if (e.datamodel == "karateman/set background effects")

View file

@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("countOffbeat", "Count")
{
function = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
parameters = new List<Param>()
{
new Param("number", MrUpbeat.Counts.One, "Number", "The sound to play"),