mr upbeat inactive thingy
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@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
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return null;
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}
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RiqBeatmap.OnUpdateEntity += WarningUpdater;
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RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
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{
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if (e.datamodel == "karateman/set background effects")
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@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("countOffbeat", "Count")
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{
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function = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
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inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
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parameters = new List<Param>()
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{
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new Param("number", MrUpbeat.Counts.One, "Number", "The sound to play"),
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