update animations save location
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@ -39,7 +39,7 @@ namespace Bread2Unity
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var spritesFolderPath =
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var spritesFolderPath =
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$"Assets\\Resources\\Sprites\\Games\\{char.ToUpperInvariant(rootPrefabName[0]) + rootPrefabName.Substring(1)}";
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$"Assets\\Resources\\Sprites\\Games\\{char.ToUpperInvariant(rootPrefabName[0]) + rootPrefabName.Substring(1)}";
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var animationsFolderPath = spritesFolderPath + $"/anim/{prefabData.Name}";
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var animationsFolderPath = spritesFolderPath + $"/Animations/{prefabData.Name}";
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if (!Directory.Exists(animationsFolderPath))
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if (!Directory.Exists(animationsFolderPath))
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{
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{
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Directory.CreateDirectory(animationsFolderPath);
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Directory.CreateDirectory(animationsFolderPath);
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@ -7,7 +7,7 @@ Rhythm Heaven animation to Unity animation converter
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- [X] add option for rotate texture
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- [X] add option for rotate texture
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- [ ] remove npe (animationController)
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- [ ] remove npe (animationController)
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- [ ] change animations save location
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- [x] change animations save location
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- [ ] refactor files
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- [ ] refactor files
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- [ ] add color animations (use bccad test)
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- [ ] add color animations (use bccad test)
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