Commit graph

985 commits

Author SHA1 Message Date
EliyaFishman 0111187516 Rename gui class file name so error stop showing up 2022-12-08 20:31:22 +02:00
EliyaFishman 307a881584 Change sprite order from being handled on the z axis to sort order on sprite renderer
+ some refactoring
2022-12-07 18:41:16 +02:00
EliyaFishman 5818234018 format code 2022-12-07 18:19:39 +02:00
EliyaFishman b5bec07e27 change window height and width 2022-12-07 17:57:40 +02:00
EliyaFishman 82ff7f3c95 remove test in gui class 2022-12-07 15:14:32 +02:00
EliyaFishman 6e0af782eb Remove bccad test and update readme 2022-12-07 14:28:49 +02:00
EliyaFishman 3d8b9c541d add step rotation and step scale to animations 2022-12-07 10:36:44 +02:00
EliyaFishman dc2324af95 Fix a bug that made first part enabled curve wrong, 2022-12-05 22:03:22 +02:00
EliyaFishman c8810cbaa2 fix bug where hidden object didn't have the right z translation when finally shown 2022-12-05 20:52:52 +02:00
EliyaFishman 897180c51f fix bug when canceling file chooser
add bugs section to readme
2022-12-04 19:58:39 +02:00
EliyaFishman 93790a0c34 Remove frame rate 2022-12-04 19:04:08 +02:00
EliyaFishman 46c68c6a09 update todo 2022-12-03 21:23:55 +02:00
EliyaFishman f24407c92f Add color animations + small color enhancements. 2022-12-03 21:23:08 +02:00
EliyaFishman a4a0b31c47 Add animation todo to README.md
add translate x and translate y from animation step
2022-12-03 19:47:32 +02:00
EliyaFishman 870f6ff8b6 change scripts location 2022-11-30 18:26:20 +02:00
EliyaFishman fc345d6737 update animations save location 2022-11-30 18:22:38 +02:00
EliyaFishman 43783c43a0 Merge remote-tracking branch 'origin/bread2unity' into bread2unity 2022-11-30 18:02:11 +02:00
EliyaFishman 1420bb04b5 add option to not rotate texture +
small ui enhancments
2022-11-30 18:01:57 +02:00
EliyaFishman b5da4a9af2 add option to not rotate texture +
small ui enhancments
2022-11-30 17:57:34 +02:00
EliyaFishman 4e07a847ef better todo 2022-11-30 16:54:13 +02:00
EliyaFishman 3dddda9382 add todo to readme 2022-11-30 16:50:53 +02:00
EliyaFishman 34bd10ea57 delete animationFixer 2022-11-28 20:15:40 +02:00
EliyaFishman 5021c83afa Initial bread2unity commit 2022-11-28 20:09:15 +02:00
Jellirby b68e9cd967
Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55 b361814c11
editor input locking fix (#175)
* fix keyboard input locking

* add build date auto-generation script
2022-10-13 12:20:48 -04:00
minenice55 695f6671fb
Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55 af8dd6142e
fix event grid not scaling with song (#172) 2022-09-19 10:04:56 -04:00
minenice55 bccd88e164
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff9.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
minenice55 5992004556
Merge pull request #169 from KrispyDotlessI/master
Coin Toss - Improvement
2022-09-13 16:16:08 -04:00
KrispyDotlessI ad46a48dcc Fix Formatting Errors
notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI 19ddba8bdc marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI 6b3a6d158a i hate multisound for being 0.10 beats late 2022-09-10 21:38:51 +08:00
KrispyDotlessI 22222582b4 Coin Toss - Temporary Fix to Cowbell Cues
they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI 287f8db6d1 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55 95f1e19ea9
Merge pull request #168 from minenice55/riq-conversion-fix
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55 ab119e02be tengoku -> riq converter: skip unknown datamodels 2022-09-08 16:29:56 -04:00
minenice55 a0c04b8a59
Merge pull request #167 from KrispyDotlessI/master
Marching Orders - Progress II
2022-09-08 08:58:32 -04:00
KrispyDotlessI afc495b519 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI a064a06552 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI e3a4443d91 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI 12fe44ad9a Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-05 15:46:49 +08:00
KrispyDotlessI f631d546e5 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
minenice55 ca73819ea2
Merge pull request #163 from KrispyDotlessI/master
Marching Orders and other fixes (after a hassle on cherry-picking)
2022-09-04 18:56:20 -04:00
KrispyDotlessI 63b86ac29d
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:37:43 +08:00
minenice55 a1a992d8bf
Merge pull request #164 from ThatZeoMan/new-readme-image
new image
2022-09-04 18:36:11 -04:00
KrispyDotlessI 6051772f64
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
Zeo ab6a4b6a1b
new image 2022-09-04 17:32:33 -05:00
minenice55 e051901f43
Merge pull request #153 from DPS2004/tunnel
[DRAFT] Tunnel
2022-09-04 16:55:08 -04:00
DPS2004 2c7472c9d0 update tunnel to use new minigame format 2022-09-04 13:23:43 -04:00
DPS2004 bedadfa498 Merge branch 'master' into tunnel 2022-09-04 12:52:43 -04:00