Commit graph

968 commits

Author SHA1 Message Date
minenice55 41e9d36177
Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Zeo ddc183acdd
Unrecognized entity support (#191)
Due to some recent discoveries about a certain upcoming rhythm game, I have added support for unrecognized entities found in remix.json to be loaded and moved, and be able to save them.
2023-01-06 22:59:54 -05:00
minenice55 87d20b8c8f
Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
minenice55 22133a5c54
fix missing packages (#188) 2022-12-28 16:10:53 -05:00
Demon-Jake fc84126ca6
Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized

* Sneaky Spirits initialization

Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby ab492fb8dd
A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
Jellirby b68e9cd967
Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55 b361814c11
editor input locking fix (#175)
* fix keyboard input locking

* add build date auto-generation script
2022-10-13 12:20:48 -04:00
minenice55 695f6671fb
Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55 af8dd6142e
fix event grid not scaling with song (#172) 2022-09-19 10:04:56 -04:00
minenice55 bccd88e164
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff9.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
minenice55 5992004556
Merge pull request #169 from KrispyDotlessI/master
Coin Toss - Improvement
2022-09-13 16:16:08 -04:00
KrispyDotlessI ad46a48dcc Fix Formatting Errors
notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI 19ddba8bdc marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI 6b3a6d158a i hate multisound for being 0.10 beats late 2022-09-10 21:38:51 +08:00
KrispyDotlessI 22222582b4 Coin Toss - Temporary Fix to Cowbell Cues
they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI 287f8db6d1 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55 95f1e19ea9
Merge pull request #168 from minenice55/riq-conversion-fix
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55 ab119e02be tengoku -> riq converter: skip unknown datamodels 2022-09-08 16:29:56 -04:00
minenice55 a0c04b8a59
Merge pull request #167 from KrispyDotlessI/master
Marching Orders - Progress II
2022-09-08 08:58:32 -04:00
KrispyDotlessI afc495b519 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI a064a06552 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI e3a4443d91 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI 12fe44ad9a Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-05 15:46:49 +08:00
KrispyDotlessI f631d546e5 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
minenice55 ca73819ea2
Merge pull request #163 from KrispyDotlessI/master
Marching Orders and other fixes (after a hassle on cherry-picking)
2022-09-04 18:56:20 -04:00
KrispyDotlessI 63b86ac29d
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:37:43 +08:00
minenice55 a1a992d8bf
Merge pull request #164 from ThatZeoMan/new-readme-image
new image
2022-09-04 18:36:11 -04:00
KrispyDotlessI 6051772f64
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
Zeo ab6a4b6a1b
new image 2022-09-04 17:32:33 -05:00
minenice55 e051901f43
Merge pull request #153 from DPS2004/tunnel
[DRAFT] Tunnel
2022-09-04 16:55:08 -04:00
DPS2004 2c7472c9d0 update tunnel to use new minigame format 2022-09-04 13:23:43 -04:00
DPS2004 bedadfa498 Merge branch 'master' into tunnel 2022-09-04 12:52:43 -04:00
KrispyDotlessI 3f9fcb8c30 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI 4faedfdc98 Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-04 13:16:58 +08:00
KrispyDotlessI 3adac0e36d Fixing Mytiaoga's mistakes (save Tap Trial for later)
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options

i don't know multiple toggles it just breaks the editor??
2022-09-04 13:11:39 +08:00
KrispyDotlessI 69373fca0b DS Touchscreen Colors assigned to Fireworks and more
more include launch party, rhythm soumen, space dance, and tram & pauline
2022-09-04 13:11:13 +08:00
KrispyDotlessI 99f390a11c Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI f449dbeb02 Revert "test commit"
This reverts commit 939cf9cabf.
2022-09-04 12:24:40 +08:00
KrispyDotlessI 939cf9cabf test commit
test to see if it would affect the new base
2022-09-04 12:23:47 +08:00
minenice55 f5d66cf7da
Merge pull request #161 from minenice55/new-properties
New Beatmap Format + Beatmap Properties
2022-09-03 23:44:28 -04:00
minenice55 fd0f5799f7 new remix stops playback properly 2022-09-03 23:36:08 -04:00
minenice55 e5c9d2687b fix new remix confirm button using wrong script 2022-09-03 23:30:35 -04:00
minenice55 5dd7cdec2b loading: add extension filter for all supported formats 2022-09-03 23:26:19 -04:00
minenice55 e0c782d4a1 finish essential property work
- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55 cb2b5707e9 headers and subheaders 2022-09-03 22:29:50 -04:00
minenice55 7084d96cc1 fix nasty bugs with saving / loading
- duplicate property names no longer soft crash loading (thanks, tap trial)
- fix remix saving nothing music
2022-09-03 21:51:37 -04:00
minenice55 68c1802e87 use tab manager to control flow 2022-09-03 19:46:54 -04:00
minenice55 87a51dd302 property menu population functional 2022-09-03 19:10:27 -04:00
KrispyDotlessI 02319fa392 Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00