Commit graph

29 commits

Author SHA1 Message Date
minenice55 c037901d34
Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
minenice55 dd0531f48f
Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55 330c538947
First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55 f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55 647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
minenice55 b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55 d7ff6e23b4 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55 be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith e28862c99e i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe 4321e2c719
Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55 f6df1644bc Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
Jenny Crowe 3771eac08f Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 3a6df6035b Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe 344a5b37d6 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Slaith fca105259c Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe 9fcd30ccb4 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 2b0a2fb676 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe 7ec9872204 GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe d5b460f936 Stomp: Fixed issues with starting a march at the same time as a game switch. 2022-03-02 19:19:45 -07:00
Jenny Crowe d5dbad0f34 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Jenny Crowe daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe 5871716bd1 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe 4ea1e3f1ff Crop Stomp: Scrolling stops when paused. 2022-02-28 00:08:33 -07:00
Jenny Crowe 8b4b1cac1a Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe f9adef8529 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00