Commit graph

39 commits

Author SHA1 Message Date
minenice55 df120f08c4
update from Release 1 (#464)
* Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing

* editor fixes (#459)

* ditch loading dialog

doesn't show up when it's supposed to

* format song offset in editor

* remove VorbisPlugin

* Update Editor.cs

* make base datamodels for special entity reading (#463)

* make base datamodels for special entity reading

* fix crop stomp breaking when no game switch or remix end is set

* fix save shortcut

fix loading charts with no music
2023-06-11 16:13:01 +00:00
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00
Rapandrasmus efa8378797
Space Dance and Crop Stomp visual improvements + canvasScroll (#450)
* sprites1

* papapapunch

* dancers sheet done

* crop stomp

* Particulate

* Added veggie bag and particle to crop stomp, wip though

* Space dance scrolling background has been added

* cool

* Canvas Scroll hype

* Canvas scroll implemented in space soccer

* 4k

* gramps wip

* more

* assbun conflict fixed + long hair fix

* Space dance bop modernization and fixes

* ok

* sprites done

* wait.

* fixed space dance stuff

* Made miss return to idle

* catchy tune 3

* epic

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-06-06 18:59:56 +00:00
Zeo 0552d02207
Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
minenice55 caf7d9465f
Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
Rapandrasmus 28a621b90d
Clappy Trio and Fork Lifter finished + small additions/fixes (#400)
* The funny

* Yar har har har

* 1 two tree

* Hilarious!

* procedurally spawning in stuff

* bored meeting

* A lot!

* Assistant stop added

* Added Bops

* Added Sounds

* Added miss stuff!! Only need the miss anim for the pigs!!!

* Tweaks

* Bugfixes!

* anim fix anim fix

* STRAIGHT!

* Sound offsets fixed

* added the new anims to implement

* new sheet

* loopSpin implemented

* woah

* mis stuff

* doen done done

* Various fixes

* Fixed clappy trio bop bug

* Epic tings

* Added color and screen shake

* Small things

* redid sheets a little

* Fixed burger preview

* Almost done with forklifter

* Bg color and fixed 4 peas for fork lifter

* icon

* bg stuff for tambourine and forklfiter

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-04-23 20:17:21 +00:00
minenice55 381b69fac9
Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit f9906b50a5.
2023-04-02 02:28:23 +00:00
Seanski2 f9906b50a5
Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
Seanski2 e1eb4dbd0d
DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
minenice55 a8b6f345a2
Scoring System Preparation (#235)
* add calculation for accuracy

* record accuracy for playthrough

* implement forced miss scoring to some games
2023-01-24 22:54:19 -05:00
minenice55 c037901d34
Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
minenice55 dd0531f48f
Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55 330c538947
First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55 f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55 647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
minenice55 b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55 d7ff6e23b4 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55 be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith e28862c99e i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe 4321e2c719
Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55 f6df1644bc Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
Jenny Crowe 3771eac08f Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 3a6df6035b Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe 344a5b37d6 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Slaith fca105259c Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe 9fcd30ccb4 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 2b0a2fb676 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe 7ec9872204 GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe d5b460f936 Stomp: Fixed issues with starting a march at the same time as a game switch. 2022-03-02 19:19:45 -07:00
Jenny Crowe d5dbad0f34 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Jenny Crowe daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe 5871716bd1 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe 4ea1e3f1ff Crop Stomp: Scrolling stops when paused. 2022-02-28 00:08:33 -07:00
Jenny Crowe 8b4b1cac1a Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe f9adef8529 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00