Commit graph

24 commits

Author SHA1 Message Date
Rapandrasmus 3d3575301f
Multiple space kickers, minor issues (#250)
* Almost done

* Bezier curves are silly

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-31 11:15:51 -05:00
minenice55 dd0531f48f
Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55 f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55 86b34fbb52 remove the need to use Space Soccer "keep-up" entity 2022-08-19 17:18:18 -04:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Carson Kompon 687f2b53f4 Added Checkbox Parameter + Toggle Inputs Event
So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Carson Kompon 21e8207894 You can now Press and Release Z for high-kick-toe
(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe dbe1e011c9 Space Soccer: Backwards compatibility with levels using old swing system. 2022-02-27 15:12:17 -07:00
Slaith 40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe 8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe 60cc4fc751 Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset. 2022-02-14 06:48:41 -07:00
Jenny Crowe b5d3621051 Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Braedon e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Braedon cf24d11cf8 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon 147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon a7c1359f97 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon e4cc930b7e Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon a6fcba54c1 Fixed a space soccer bug that slowly desyncs 2022-01-26 17:23:18 -05:00
Braedon 60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon 8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00