* Air Rally Text Update
* Blue Bear Text Update
* Board Meeting Text Update
* Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
* Catchy Tune Text Update
also changed some minor wording in Board Meeting and Built To Scale DS
* Cheer Readers Text Update
* The Clappy Trio Text Update
* Coin Toss Text Update
* Crop Stomp Text Update
* DJ School Text Update
* Dog Ninja Text Update
* Double Date Text Update
* Drumming Practice Text Update
* Fan Club Text Update
* Fireworks Text Update
* Second Contact Text Update
* Flipper-Flop Text Update
also fix an error in Catchy Tune
* Fork Lifter Text Update
* Glee Club Text Update
* Karate Man Text Update
also minor updates to other games
* Kitties! Text Update
* Launch Party Text Update
* Lockstep Text Update
* Marching Orders Text Update
* Meat Grinder Text Update
also fixed an error in Second Contact
* Mr. Upbeat Text Update
* Munchy Monk Text Update
* Octopus Machine Text Update
* Pajama Party Text Update
* Quiz Show Text Update
also changed some wording in meat grinder
* Rhythm Rally Text Update
* Rhythm Somen Text Update
that was easy
* Rhythm Tweezers Text Update
* Ringside Text Update
* Rockers Text Update
this sucked
* Samurai Slice DS Text Update
* See Saw Text Update
* Sneaky Spirits Text Update
* Spaceball Text Update
* Space Dance Text Update
* Space Soccer Text Update
* Splashdown Text Update
* Tambourine Text Update
* Tap Trial Text Update
* Tap Troupe Text Update
* The Dazzles Text Update
* Toss Boys Text Update
* Tram & Pauline Text Update
also added translation for Fireworks
* Tunnel Text Update
* Wizard's Waltz Text Update
* Working Dough Text Update
* fix compiler errors
* fix editor offset bug(?)
* fix missing param in second contact
* Ball Redispense text
* remove space soccer swing
* Trick on the Class Text Update
* Non-Game Text Update
* fix pre-function sorting
* camera shake ease
* remove a bunch of prints
* rhythm tweezers bug fix
* Update Credits.txt
* ssds nop samurai bop
* swap order of shake properties
* Update FirstContact.cs
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* blue bear tweaks
* OnBeatPulse callback added
* Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse
* clappy trio to drumming practice
* rest of the games converted
* two minor changes
* add mouse controller
* support different control styles in options
deprecate old input check methods
* fully functional input actions system
* btsds InputAction
* blue bear InputAction
* more games
fix bugs with some input related systems
* coin toss re-toss
* cheer readers touch
* dog ninja touch
* multiple games
* last of the easy games' touch
* more specialized games
* specialized games 2
* finish ktb games
* remove legacy settings disclaimer
* "only" two games left
* karate man touch
* rockers touch
still needs fixes and bad judge strum
* DSGuy flicking animation
* playstyle chart property
* improve performance of minigame preloading
* improve look of cursor
make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit
* prime conductor stream playback to stabilize seeking operations
* fix air rally swing on pad release
* use virtual mouse pointer
* add UniTask
* make BeatAction use UniTask
* implement UniTask to replace some coroutines
* add touch style UI elements and effects
games now support the ability to define two cursor colours if they need split screen touch inputs
* update plugins and buildscript
* implement thresholded pointer position clipping
* fix clamping
* instant show / hide
fix discord game SDK crashes
* make BeatActions coroutines instead of componentrs
* pooled scheduled sounds
implement S' entity seek
* remove debug prints from last two changes
* implement absolute time tracking
implement DSP time resyncing
* optimize GameManager
* update TMPro
* update IDE packages
* fix dsp sync making the drift worse
* fix issue with the JSL dll
* relocate debug print
* make scheduled pitch setter functional
* any cpu
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
* Rhythm rally and cheer readers improvements
* Autobop for fan club
* Implemented new bop parity for fan club, rhythm rally and ssds
* Air rally easing improvements
* Fixed drumming practice stuff
* Tap trial has been unjankified yet again
* Cheer readers and catchy tune bops
* More bop parity
* MORE!!!!
* That should be all of them except space dance and dj school
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* i Am trying
* changes
* i moved boxes by like 3 pixels
* particle
* done w the pose particle
* edited the particle a bit oops
* The dazzles is now initiliazed
* Lol added a script to the girl prefab
* girl
* Girl in scene activated
* Added animator to girl
* should be good now
* almost all the animations
* night walk stars
* oops
* scddfxcdx
* Got Started on the inputs
* Started on custom poses
* box stuff
* anim changes
* Custom poses!
* oops
* grr
* Box moment
* Stretchables crouch + star enable/disable dropdown
* fixed box animation
* anim fix again
* Bopping added
* Fixes to bops and other weird stuff
* mis s stuff
* oops
* Sound improvements
* blackflash is funky
* The heads are in... kinda
* Angy >:(
* small fix
* fixed heads
* fixed mouth
* Whiff inputs should be more accurate now
* Fixed every possible Issue I could find
* Fixed the lighting, only missing an icon now
* Force hold event added + sound fixes
* made them autobop by default
* anims fixes lol
* Fixed some inputs being inaccurate
* temp icon
* oops
* some tweaks and We are done!
* Count in is more accurate
* fixed the sounds yet again
* new icon
* oops
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>