Commit graph

20 commits

Author SHA1 Message Date
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00
minenice55 0ded57bafc
Upgrade Fixes (#369)
* fix issues from Unity Upgrade

* more fixes
2023-03-27 15:43:14 +00:00
minenice55 6b6a334b82
Upgrade to Unity 2021.3.21 (#368)
* Upgrade to Unity 2021.3.21

* Update informational text
2023-03-27 05:38:14 +00:00
minenice55 9e6e793c1b
Tram & Pauline Update (Fixed) (#264)
* Tram And Pauline Update

* Update ProjectVersion.txt

---------

Co-authored-by: adianfiuef <103307721+adianfiuef@users.noreply.github.com>
2023-02-05 15:49:02 -05:00
minenice55 179e1b63da
Revert "Tram And Pauline Update (#262)" (#263)
This reverts commit 0f8cae72ba.
2023-02-05 15:14:34 -05:00
adianfiuef 0f8cae72ba
Tram And Pauline Update (#262)
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-05 14:51:16 -05:00
minenice55 22133a5c54
fix missing packages (#188) 2022-12-28 16:10:53 -05:00
Demon-Jake fc84126ca6
Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized

* Sneaky Spirits initialization

Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby ab492fb8dd
A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
huantian 36c110e4ad
Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jenny Crowe 32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe 07211a4594 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Jenny Crowe c7149f0737 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe 5711a1508b Added TidalWAV plugin to make wav loops (for future use) 2022-03-07 01:30:15 -07:00
Braedon 7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon 60a4787574 Switch newtonsoft package with official unity one 2022-01-17 17:04:10 -05:00
Braedon eda18087e3 newtonsoft update 2022-01-17 16:46:30 -05:00
Starpelly c653d487ac Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly 33bd99bbc1 Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00