HeavenStudio/Assets
MiiKEmblem c812ed215c Misc Release 1 Customization (#945)
* Add files via upload

* Recolorable Dazzles

idk how github works lol

* Fork Lifter - new gradients + extra customization

Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future

* Fork Lifter - Megamix Floor + Backwards Compat

also includes better gradients

* oops

new gradients start as version = 1 now lol. my bad

* oops part 2

fork lifter lines can be toggled off properly now lol

* Recolorable Fireworks

note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here

* Recolorable Space Soccer Kicker/Platform (+ assbunning things)

just dazzles easing + a doublecheck of everything left and i'm pr-ing

* Dazzles BG Color Easing

pr soon™️

* Proper Space Soccer sheet + minor text rewrites

can prolly pr now. lemme figure that out

* removing unused stuff + fixing space soccer

i downloaded github desktop and wow this is so much easier lol

also apparently i did an oopsie with space soccer so. fixed that

* removing my settings stuff

oopsy

* small fork lifter fix

for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough

* i thought i got rid of these earlier

oopsie

* Update TheDazzles.cs

i love minor text errors!!!!!

* Update SpaceSoccer.cs

forgot to update a thing while changing the star colors, oops
2024-05-19 21:44:06 +00:00
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AmplifyColor Resource Optimization (#812) 2024-03-29 23:00:59 -04:00
Bundled Misc Release 1 Customization (#945) 2024-05-19 21:44:06 +00:00
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows Resource Optimization (#812) 2024-03-29 23:00:59 -04:00
Plugins Change Project License to MIT (#700) 2024-02-16 01:22:24 -05:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
PostProcessingVFX Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources make title screen use anim layers (lol) 2024-05-14 00:44:45 +00:00
Scenes Editor Refresh (R1) (#911) 2024-05-08 22:30:56 +00:00
Scripts Misc Release 1 Customization (#945) 2024-05-19 21:44:06 +00:00
Shaders bach 2024-05-14 00:44:45 +00:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro Resource Optimization (#812) 2024-03-29 23:00:59 -04:00
.DS_Store JoyShockLibrary (#213) 2023-01-20 20:39:58 -05:00
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
Bundled.meta Resource Optimization (#812) 2024-03-29 23:00:59 -04:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
icon.png Title Screen (#454) 2023-12-26 05:22:51 +00:00
icon.png.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
PostProcessingVFX.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00