HeavenStudio/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman
minenice55 1940cbe014 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
..
Head kman uses anim layers now 2024-05-14 00:39:59 +00:00
BackHand.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
BackHand.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Beat.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Beat.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Head.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Jab.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Jab.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
JabNoNuri.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
JabNoNuri.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
KarateMan.controller bach 2024-05-14 00:39:59 +00:00
KarateMan.controller.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
LowJab.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
LowJab.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
LowKick.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
LowKick.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
LowKickMiss.anim kman uses anim layers now 2024-05-14 00:39:59 +00:00
LowKickMiss.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManCharge.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManCharge.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManChargeOut.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManChargeOut.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManKick.anim kman uses anim layers now 2024-05-14 00:39:59 +00:00
ManKick.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManReturn.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ManReturn.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
NoPose.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
NoPose.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
Straight.anim kman uses anim layers now 2024-05-14 00:39:59 +00:00
Straight.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ToReady.anim Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
ToReady.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
UpperCut.anim kman uses anim layers now 2024-05-14 00:39:59 +00:00
UpperCut.anim.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
UpperCutJump.anim kman uses anim layers now 2024-05-14 00:39:59 +00:00
UpperCutJump.anim.meta kman uses anim layers now 2024-05-14 00:39:59 +00:00