11044922d3
* first things first, kill mr. downbeat. now onto fixing meat grinder forrealzies * meat grinder fix * fixed munchy monk icon + mr upbeat ding bug * a few little changes * lotta stuff yeahh just look at the pr description * point and clap * anim Adjustment * new sheet + adjustments for it * IM USING THE INTERNET i hate merge conflicts * grrr merge conflicts * insane changes * progress * fixed The Spaceball Camera Bug (literally a single line of code wtf guys) * colrs * k im done :3 --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_DJSchool
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{
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public class DJYellow : MonoBehaviour
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{
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public enum DJExpression
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{
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NeutralLeft = 0,
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NeutralRight = 1,
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CrossEyed = 2,
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Happy = 3,
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Focused = 4,
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UpFirst = 5,
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UpSecond = 6,
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}
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[SerializeField] List<Sprite> djYellowHeadSprites = new List<Sprite>();
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[SerializeField] SpriteRenderer djYellowHeadSprite;
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float normalXScale;
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float negativeXScale;
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void Awake()
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{
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normalXScale = djYellowHeadSprite.transform.localScale.x;
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negativeXScale = -normalXScale;
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}
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public void ChangeHeadSprite(DJExpression expression)
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{
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if (expression == DJExpression.UpFirst && HeadSpriteCheck(DJExpression.UpSecond)) return;
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djYellowHeadSprite.sprite = djYellowHeadSprites[(int)expression];
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}
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public bool HeadSpriteCheck(DJExpression expression)
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{
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return djYellowHeadSprite.sprite == djYellowHeadSprites[(int)expression];
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}
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public void Reverse(bool should = false)
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{
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djYellowHeadSprite.transform.localScale = new Vector3(should ? negativeXScale : normalXScale, normalXScale, normalXScale);
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}
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}
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}
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