HeavenStudio/Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
Rapandrasmus 3e20013a1a
Totem Climb (#660)
* setup

* scroll stuff

* tons of stuff

* totem bop

* bopping and new assets

* soem more

* frog fit

* fixed order of operation issue

* triple proto

* wow i love super curves

* TRIPLE JUMP

* frog fall

* the spinny

* dragon initial

* functional dragon

* fixed un bug

* the deets

* the deets have been fixed

* miss stuff

* smol fix

* no log

* fixed some issues

* switch to next state

* particle

* remove useless logic

* zoomed out

* sound and line fix

* new bg sheet

* minor tweaks

* pillar tops

* background objects

* background tweak

* triple sound tweak

* background rework

* frog wings and new jump anim

* fix

* birds

* disable pillars

* landing end

* fix again

* minor fix

* fixes and icon

* background scroll logic rework

* put in fixed sheet

* fixed sounds
2024-01-28 03:43:54 +00:00

251 lines
9.9 KiB
C#

using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCTotemManager : MonoBehaviour
{
[SerializeField] private Transform _totemTransform;
[SerializeField] private Transform _frogTransform;
[SerializeField] private Transform _endTotemTransform;
[SerializeField] private Animator _endTotemAnimator;
[SerializeField] private Transform _endJumperPoint;
[SerializeField] private ParticleSystem _endParticleLeft;
[SerializeField] private ParticleSystem _endParticleRight;
[SerializeField] private TCDragon _dragon;
[SerializeField] private float _xDistance;
[SerializeField] private float _yDistance;
[SerializeField] private int _totemAmount = 12;
private Transform _scrollTransform;
private float _totemStartX;
private float _totemStartY;
private List<TCTotem> _totems = new();
private List<TCFrog> _frogs = new();
private List<TCDragon> _dragons = new();
private int _totemIndex = 0;
private float _pillarEndDistance;
private bool _usingEndTotem = false;
public Transform EndJumperPoint => _endJumperPoint;
public Animator EndTotemAnimator => _endTotemAnimator;
private TotemClimb _game;
private void Awake()
{
_game = TotemClimb.instance;
_scrollTransform = transform.parent;
_totemStartX = _totemTransform.localPosition.x;
_totemStartY = _totemTransform.localPosition.y;
var pillarEnd = GetPillarEndBeatDistance();
_pillarEndDistance = pillarEnd;
_totems.Add(_totemTransform.GetComponent<TCTotem>());
for (int i = 1; i < _totemAmount; i++)
{
Transform spawnedTotem = Instantiate(_totemTransform, transform);
spawnedTotem.transform.localPosition = new Vector3(_totemStartX + (_xDistance * i), _totemStartY + (_yDistance * i));
_totems.Add(spawnedTotem.GetComponent<TCTotem>());
}
}
public void InitBeats(double startBeat, double endBeat, bool useEndTotem)
{
_usingEndTotem = useEndTotem;
for (int i = 0; i < _totems.Count; i++)
{
_totems[i].beat = startBeat + i;
_totems[i].transform.gameObject.SetActive(_totems[i].beat - (_usingEndTotem ? 0 : 1) < _game.EndBeat && !_game.IsTripleOrHighBeat(_totems[i].beat));
}
bool startBeatParam = GetStartBeatParam();
foreach (var e in _game._tripleEvents)
{
for (int i = 0; i < e.length; i += 2)
{
double beat = e.beat + i;
Transform spawnedFrog = Instantiate(_frogTransform, transform);
spawnedFrog.transform.localPosition += new Vector3(_xDistance * (float)(beat - startBeat), _yDistance * (float)(beat - startBeat));
if (spawnedFrog.transform.localPosition.y >= _pillarEndDistance || startBeatParam) spawnedFrog.GetComponent<TCFrog>().SetHasWings();
spawnedFrog.gameObject.SetActive(true);
spawnedFrog.GetComponent<TCFrog>().beat = beat;
_frogs.Add(spawnedFrog.GetComponent<TCFrog>());
}
}
foreach (var e in _game._highJumpEvents)
{
double beat = e.beat;
TCDragon spawnedDragon = Instantiate(_dragon, transform);
spawnedDragon.transform.localPosition += new Vector3(_xDistance * (float)(beat - startBeat), _yDistance * (float)(beat - startBeat));
spawnedDragon.gameObject.SetActive(true);
spawnedDragon.beat = beat;
_dragons.Add(spawnedDragon);
}
if (useEndTotem)
{
_endTotemTransform.gameObject.SetActive(true);
_endTotemTransform.localPosition += new Vector3(_xDistance * (float)(endBeat - startBeat), _yDistance * (float)(endBeat - startBeat));
}
}
public void ActivateEndParticles()
{
_endParticleLeft.PlayScaledAsync(0.5f);
_endParticleRight.PlayScaledAsync(0.5f);
}
public void BopTotemAtBeat(double beat)
{
var t = _totems.Find(x => x.beat == beat);
if (t == null) return;
t.Bop();
}
public Transform GetJumperPointAtBeat(double beat)
{
var t = _totems.Find(x => x.beat == beat);
if (t == null)
{
Debug.Log($"Jumper Point unavaible at beat {beat}.");
return null;
}
return t.JumperPoint;
}
public Transform GetJumperFrogPointAtBeat(double beat, int part)
{
var f = _frogs.Find(x => beat >= x.beat && beat < x.beat + 2);
if (f == null)
{
Debug.Log($"Jumper Frog Point unavaible at beat {beat}.");
return null;
}
switch (part)
{
case -1:
return f.JumperPointLeft;
case 0:
return f.JumperPointMiddle;
default:
return f.JumperPointRight;
}
}
public void FallFrogAtBeat(double beat, int part)
{
var f = _frogs.Find(x => beat >= x.beat && beat < x.beat + 2);
if (f == null)
{
Debug.Log($"Frog unavaible at beat {beat}.");
return;
}
f.FallPiece(part);
}
public Transform GetHighJumperPointAtBeat(double beat)
{
var d = _dragons.Find(x => beat >= x.beat && beat < x.beat + 4);
if (d == null)
{
Debug.Log($"Jumper Dragon Point unavaible at beat {beat}.");
return null;
}
return d.JumperPoint;
}
public void HoldDragonAtBeat(double beat)
{
var d = _dragons.Find(x => beat >= x.beat && beat < x.beat + 4);
if (d == null)
{
Debug.Log($"Dragon unavaible at beat {beat}.");
return;
}
d.Hold();
}
public void ReleaseDragonAtBeat(double beat)
{
var d = _dragons.Find(x => beat >= x.beat && beat < x.beat + 4);
if (d == null)
{
Debug.Log($"Dragon unavaible at beat {beat}.");
return;
}
d.Release();
}
private void Update()
{
float currentScrollX = _scrollTransform.localPosition.x;
float currentDistanceX = _totemStartX + (_xDistance * _totemIndex);
if (currentScrollX >= currentDistanceX + (_xDistance * _totemAmount / 2))
{
var t = _totems[_totemIndex % _totemAmount];
t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
t.beat += _totemAmount;
t.transform.gameObject.SetActive(t.beat - (_usingEndTotem ? 0 : 1) < _game.EndBeat && !_game.IsTripleOrHighBeat(t.beat));
_totemIndex++;
}
}
private float GetPillarEndBeatDistance()
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return float.MaxValue;
double startBeat = allStarts[0].beat;
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
if (allPillarEnds.Count == 0) return float.MaxValue;
return (float)(allPillarEnds[0].beat - startBeat) * 1.45f;
}
private bool GetStartBeatParam()
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return false;
return allStarts[0]["hide"];
}
}
}