3002e48350
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
452 lines
16 KiB
C#
452 lines
16 KiB
C#
using DG.Tweening;
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.InputSystem;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class CtrCatchLoader
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{
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// minigame menu items
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", false, false, new List<GameAction>()
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{
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new GameAction("orange", "Orange")
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{
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("side", CatchyTune.Side.Left, "Side", "The side the orange falls down"),
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new Param("smile", false, "Smile", "If the characters smile with the heart message after catching", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" })
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}),
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new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
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},
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preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); },
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},
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new GameAction("pineapple", "Pineapple")
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{
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defaultLength = 8f,
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parameters = new List<Param>()
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{
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new Param("side", CatchyTune.Side.Left, "Side", "The side the pineapple falls down"),
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new Param("smile", false, "Smile", "If the characters smile with the heart message after catching", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" })
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}),
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new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
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},
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preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); },
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},
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new GameAction("bop", "Bop")
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{
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function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Should Plalin and Alalin bop?"),
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new Param("bopAuto", CatchyTune.WhoBops.None, "Bop", "Should Plalin and Alalin auto bop?"),
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},
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}
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},
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new List<string>() { "ctr", "normal" },
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"ctrcatchy",
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"en",
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new List<string>() { }
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_CatchyTune;
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public class CatchyTune : Minigame
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{
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public enum Side
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{
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Left,
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Right,
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Both
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}
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public enum WhoBops
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{
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Alalin,
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Plalin,
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Both,
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None
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}
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public enum Background
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{
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Short,
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Long
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}
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[Header("Animators")]
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public Animator plalinAnim; // Left d-pad
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public Animator alalinAnim; // right A button
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[Header("References")]
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public GameObject orangeBase;
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public GameObject pineappleBase;
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public Transform fruitHolder;
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public GameObject heartMessage;
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public GameObject bg2;
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// when to stop playing the catch animation
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private double stopCatchLeft = 0;
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private double stopCatchRight = 0;
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private double startSmile = 0;
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private double stopSmile = 0;
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private bool bopLeft = true;
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private bool bopRight = true;
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public GameEvent bop = new GameEvent();
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public static CatchyTune instance;
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static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
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struct QueuedFruit
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{
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public double beat;
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public int side;
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public bool smile;
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public bool isPineapple;
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public float endSmile;
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}
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const int IALeft = 0;
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const int IARight = 1;
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protected static bool IA_PadLeft(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
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}
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protected static bool IA_BatonLeft(out double dt)
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{
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return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
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}
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protected static bool IA_TouchLeft(out double dt)
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{
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bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
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bool simul = false;
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if (!want)
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{
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simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt)
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&& instance.IsExpectingInputNow(InputAction_Left)
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&& instance.IsExpectingInputNow(InputAction_Right);
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}
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return want || simul;
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}
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protected static bool IA_PadRight(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
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}
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protected static bool IA_BatonRight(out double dt)
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{
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return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
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}
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protected static bool IA_TouchRight(out double dt)
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{
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bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
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bool simul = false;
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if (!want)
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{
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simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt)
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&& instance.IsExpectingInputNow(InputAction_Left)
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&& instance.IsExpectingInputNow(InputAction_Right);
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}
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return want || simul;
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}
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public static PlayerInput.InputAction InputAction_Left =
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new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft },
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IA_PadLeft, IA_TouchLeft, IA_BatonLeft);
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public static PlayerInput.InputAction InputAction_Right =
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new("CtrStepRight", new int[] { IARight, IARight, IARight },
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IA_PadRight, IA_TouchRight, IA_BatonRight);
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private void Awake()
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{
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instance = this;
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}
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const float orangeoffset = 0.5f;
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const float pineappleoffset = 0.5f;
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private void Update()
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{
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Conductor cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (queuedFruits.Count > 0)
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{
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foreach (var fruit in queuedFruits)
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{
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DropFruit(fruit.beat, fruit.side, fruit.smile, fruit.isPineapple, fruit.endSmile);
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}
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queuedFruits.Clear();
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}
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// print(stopCatchLeft + " " + stopCatchRight);
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// print("current beat: " + conductor.songPositionInBeatsAsDouble);
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if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
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{
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plalinAnim.Play("idle", 0, 0);
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stopCatchLeft = 0;
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}
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if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
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{
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alalinAnim.Play("idle", 0, 0);
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stopCatchRight = 0;
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}
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if (startSmile > 0 && startSmile <= cond.songPositionInBeatsAsDouble)
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{
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//print("smile start");
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plalinAnim.Play("smile", 1, 0);
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alalinAnim.Play("smile", 1, 0);
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startSmile = 0;
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heartMessage.SetActive(true);
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}
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if (stopSmile > 0 && stopSmile <= cond.songPositionInBeatsAsDouble)
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{
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//print("smile stop");
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plalinAnim.Play("stopsmile", 1, 0);
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alalinAnim.Play("stopsmile", 1, 0);
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stopSmile = 0;
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heartMessage.SetActive(false);
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}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (bopLeft && stopCatchLeft == 0)
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{
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plalinAnim.Play("bop", 0, 0);
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}
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if (bopRight && stopCatchRight == 0)
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{
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alalinAnim.Play("bop", 0, 0);
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}
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}
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if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
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{
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catchWhiff(false);
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}
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if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
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{
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catchWhiff(true);
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}
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}
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}
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public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
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{
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var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
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if (side == (int)Side.Left || side == (int)Side.Both)
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{
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DropFruitSingle(beat, false, smile, objectToSpawn, endSmile);
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}
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if (side == (int)Side.Right || side == (int)Side.Both)
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{
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DropFruitSingle(beat, true, smile, objectToSpawn, endSmile);
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}
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}
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//minenice: experiment to test preFunction
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public static void PreDropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
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{
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double spawnBeat = beat - 1;
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beat = beat - (isPineapple ? 2f : 1f);
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if (GameManager.instance.currentGame == "catchyTune")
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.DropFruit(beat, side, smile, isPineapple, endSmile); }),
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});
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}
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else
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{
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queuedFruits.Add(new QueuedFruit()
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{
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beat = beat,
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side = side,
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smile = smile,
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isPineapple = isPineapple,
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endSmile = endSmile
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});
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}
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if (side == (int)Side.Left || side == (int)Side.Both)
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{
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Fruit.PlaySound(beat, false, isPineapple);
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}
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if (side == (int)Side.Right || side == (int)Side.Both)
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{
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Fruit.PlaySound(beat, true, isPineapple);
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}
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}
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public void DropFruitSingle(double beat, bool side, bool smile, GameObject objectToSpawn, float endSmile)
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{
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var newFruit = GameObject.Instantiate(objectToSpawn, fruitHolder);
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var fruitComp = newFruit.GetComponent<Fruit>();
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fruitComp.startBeat = beat;
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fruitComp.side = side;
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fruitComp.smile = smile;
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fruitComp.endSmile = endSmile;
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newFruit.SetActive(true);
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}
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public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
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{
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bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
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bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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BopSingle(whoBops);
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})
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});
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}
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}
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void BopSingle(int whoBops)
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{
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switch (whoBops)
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{
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case (int)WhoBops.Plalin:
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if (stopCatchLeft == 0)
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{
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plalinAnim.Play("bop", 0, 0);
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}
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break;
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case (int)WhoBops.Alalin:
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if (stopCatchRight == 0)
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{
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alalinAnim.Play("bop", 0, 0);
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}
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break;
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case (int)WhoBops.Both:
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if (stopCatchRight == 0)
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{
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alalinAnim.Play("bop", 0, 0);
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}
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if (stopCatchLeft == 0)
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{
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plalinAnim.Play("bop", 0, 0);
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}
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break;
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default:
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break;
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}
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}
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public void catchSuccess(bool side, bool isPineapple, bool smile, double beat, float endSmile)
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{
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string anim = isPineapple ? "catchPineapple" : "catchOrange";
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if (side)
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{
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alalinAnim.Play(anim, 0, 0);
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stopCatchRight = beat + 0.9f;
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}
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else
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{
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plalinAnim.Play(anim, 0, 0);
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stopCatchLeft = beat + 0.9f;
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}
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if (smile)
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{
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startSmile = beat + 1f;
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stopSmile = beat + endSmile;
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}
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}
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public void catchMiss(bool side, bool isPineapple)
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{
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// not the right sound at all but need an accurate rip
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SoundByte.PlayOneShotGame("catchyTune/fruitThrough");
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double beat = Conductor.instance.songPositionInBeatsAsDouble;
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string fruitType = isPineapple ? "Pineapple" : "Orange";
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if (side)
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{
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alalinAnim.Play("miss" + fruitType, 0, 0);
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stopCatchRight = beat + 0.7f;
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}
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else
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{
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plalinAnim.Play("miss" + fruitType, 0, 0);
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stopCatchLeft = beat + 0.7f;
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}
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}
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public void catchWhiff(bool side)
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{
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SoundByte.PlayOneShotGame("catchyTune/whiff");
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whiffAnim(side);
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}
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public void catchBarely(bool side)
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{
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if (side)
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{
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SoundByte.PlayOneShotGame("catchyTune/barely right");
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}
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else
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{
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SoundByte.PlayOneShotGame("catchyTune/barely left");
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}
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whiffAnim(side);
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}
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public void whiffAnim(bool side)
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{
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double beat = Conductor.instance.songPositionInBeatsAsDouble;
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if (side)
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{
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alalinAnim.Play("whiff", 0, 0);
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stopCatchRight = beat + 0.5f;
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}
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else
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{
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plalinAnim.Play("whiff", 0, 0);
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stopCatchLeft = beat + 0.5f;
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}
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}
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}
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}
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