HeavenStudio/Assets/Scripts/Games/CatchyTune/CatchyTune.cs
minenice55 3002e48350
Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00

452 lines
16 KiB
C#

using DG.Tweening;
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrCatchLoader
{
// minigame menu items
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", false, false, new List<GameAction>()
{
new GameAction("orange", "Orange")
{
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("side", CatchyTune.Side.Left, "Side", "The side the orange falls down"),
new Param("smile", false, "Smile", "If the characters smile with the heart message after catching", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" })
}),
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
},
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); },
},
new GameAction("pineapple", "Pineapple")
{
defaultLength = 8f,
parameters = new List<Param>()
{
new Param("side", CatchyTune.Side.Left, "Side", "The side the pineapple falls down"),
new Param("smile", false, "Smile", "If the characters smile with the heart message after catching", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" })
}),
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
},
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); },
},
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Should Plalin and Alalin bop?"),
new Param("bopAuto", CatchyTune.WhoBops.None, "Bop", "Should Plalin and Alalin auto bop?"),
},
}
},
new List<string>() { "ctr", "normal" },
"ctrcatchy",
"en",
new List<string>() { }
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_CatchyTune;
public class CatchyTune : Minigame
{
public enum Side
{
Left,
Right,
Both
}
public enum WhoBops
{
Alalin,
Plalin,
Both,
None
}
public enum Background
{
Short,
Long
}
[Header("Animators")]
public Animator plalinAnim; // Left d-pad
public Animator alalinAnim; // right A button
[Header("References")]
public GameObject orangeBase;
public GameObject pineappleBase;
public Transform fruitHolder;
public GameObject heartMessage;
public GameObject bg2;
// when to stop playing the catch animation
private double stopCatchLeft = 0;
private double stopCatchRight = 0;
private double startSmile = 0;
private double stopSmile = 0;
private bool bopLeft = true;
private bool bopRight = true;
public GameEvent bop = new GameEvent();
public static CatchyTune instance;
static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
struct QueuedFruit
{
public double beat;
public int side;
public bool smile;
public bool isPineapple;
public float endSmile;
}
const int IALeft = 0;
const int IARight = 1;
protected static bool IA_PadLeft(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
}
protected static bool IA_BatonLeft(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
}
protected static bool IA_TouchLeft(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
bool simul = false;
if (!want)
{
simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt)
&& instance.IsExpectingInputNow(InputAction_Left)
&& instance.IsExpectingInputNow(InputAction_Right);
}
return want || simul;
}
protected static bool IA_PadRight(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
}
protected static bool IA_BatonRight(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
}
protected static bool IA_TouchRight(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
bool simul = false;
if (!want)
{
simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt)
&& instance.IsExpectingInputNow(InputAction_Left)
&& instance.IsExpectingInputNow(InputAction_Right);
}
return want || simul;
}
public static PlayerInput.InputAction InputAction_Left =
new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft },
IA_PadLeft, IA_TouchLeft, IA_BatonLeft);
public static PlayerInput.InputAction InputAction_Right =
new("CtrStepRight", new int[] { IARight, IARight, IARight },
IA_PadRight, IA_TouchRight, IA_BatonRight);
private void Awake()
{
instance = this;
}
const float orangeoffset = 0.5f;
const float pineappleoffset = 0.5f;
private void Update()
{
Conductor cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (queuedFruits.Count > 0)
{
foreach (var fruit in queuedFruits)
{
DropFruit(fruit.beat, fruit.side, fruit.smile, fruit.isPineapple, fruit.endSmile);
}
queuedFruits.Clear();
}
// print(stopCatchLeft + " " + stopCatchRight);
// print("current beat: " + conductor.songPositionInBeatsAsDouble);
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
{
plalinAnim.Play("idle", 0, 0);
stopCatchLeft = 0;
}
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
{
alalinAnim.Play("idle", 0, 0);
stopCatchRight = 0;
}
if (startSmile > 0 && startSmile <= cond.songPositionInBeatsAsDouble)
{
//print("smile start");
plalinAnim.Play("smile", 1, 0);
alalinAnim.Play("smile", 1, 0);
startSmile = 0;
heartMessage.SetActive(true);
}
if (stopSmile > 0 && stopSmile <= cond.songPositionInBeatsAsDouble)
{
//print("smile stop");
plalinAnim.Play("stopsmile", 1, 0);
alalinAnim.Play("stopsmile", 1, 0);
stopSmile = 0;
heartMessage.SetActive(false);
}
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
}
if (bopRight && stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
}
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
catchWhiff(false);
}
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{
catchWhiff(true);
}
}
}
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
{
var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
if (side == (int)Side.Left || side == (int)Side.Both)
{
DropFruitSingle(beat, false, smile, objectToSpawn, endSmile);
}
if (side == (int)Side.Right || side == (int)Side.Both)
{
DropFruitSingle(beat, true, smile, objectToSpawn, endSmile);
}
}
//minenice: experiment to test preFunction
public static void PreDropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
{
double spawnBeat = beat - 1;
beat = beat - (isPineapple ? 2f : 1f);
if (GameManager.instance.currentGame == "catchyTune")
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.DropFruit(beat, side, smile, isPineapple, endSmile); }),
});
}
else
{
queuedFruits.Add(new QueuedFruit()
{
beat = beat,
side = side,
smile = smile,
isPineapple = isPineapple,
endSmile = endSmile
});
}
if (side == (int)Side.Left || side == (int)Side.Both)
{
Fruit.PlaySound(beat, false, isPineapple);
}
if (side == (int)Side.Right || side == (int)Side.Both)
{
Fruit.PlaySound(beat, true, isPineapple);
}
}
public void DropFruitSingle(double beat, bool side, bool smile, GameObject objectToSpawn, float endSmile)
{
var newFruit = GameObject.Instantiate(objectToSpawn, fruitHolder);
var fruitComp = newFruit.GetComponent<Fruit>();
fruitComp.startBeat = beat;
fruitComp.side = side;
fruitComp.smile = smile;
fruitComp.endSmile = endSmile;
newFruit.SetActive(true);
}
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
{
bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
BopSingle(whoBops);
})
});
}
}
void BopSingle(int whoBops)
{
switch (whoBops)
{
case (int)WhoBops.Plalin:
if (stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
}
break;
case (int)WhoBops.Alalin:
if (stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
}
break;
case (int)WhoBops.Both:
if (stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
}
if (stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
}
break;
default:
break;
}
}
public void catchSuccess(bool side, bool isPineapple, bool smile, double beat, float endSmile)
{
string anim = isPineapple ? "catchPineapple" : "catchOrange";
if (side)
{
alalinAnim.Play(anim, 0, 0);
stopCatchRight = beat + 0.9f;
}
else
{
plalinAnim.Play(anim, 0, 0);
stopCatchLeft = beat + 0.9f;
}
if (smile)
{
startSmile = beat + 1f;
stopSmile = beat + endSmile;
}
}
public void catchMiss(bool side, bool isPineapple)
{
// not the right sound at all but need an accurate rip
SoundByte.PlayOneShotGame("catchyTune/fruitThrough");
double beat = Conductor.instance.songPositionInBeatsAsDouble;
string fruitType = isPineapple ? "Pineapple" : "Orange";
if (side)
{
alalinAnim.Play("miss" + fruitType, 0, 0);
stopCatchRight = beat + 0.7f;
}
else
{
plalinAnim.Play("miss" + fruitType, 0, 0);
stopCatchLeft = beat + 0.7f;
}
}
public void catchWhiff(bool side)
{
SoundByte.PlayOneShotGame("catchyTune/whiff");
whiffAnim(side);
}
public void catchBarely(bool side)
{
if (side)
{
SoundByte.PlayOneShotGame("catchyTune/barely right");
}
else
{
SoundByte.PlayOneShotGame("catchyTune/barely left");
}
whiffAnim(side);
}
public void whiffAnim(bool side)
{
double beat = Conductor.instance.songPositionInBeatsAsDouble;
if (side)
{
alalinAnim.Play("whiff", 0, 0);
stopCatchRight = beat + 0.5f;
}
else
{
plalinAnim.Play("whiff", 0, 0);
stopCatchLeft = beat + 0.5f;
}
}
}
}