HeavenStudio/Assets/Scripts/Games/DJSchool/Student.cs
minenice55 3002e48350
Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00

387 lines
12 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using DG.Tweening;
using HeavenStudio.Util;
using Starpelly;
namespace HeavenStudio.Games.Scripts_DJSchool
{
public class Student : MonoBehaviour
{
public Animator anim;
public static bool soundFX;
[Header("Properties")]
public bool isHolding;
public bool shouldBeHolding;
public bool missed;
public bool swiping;
bool canBoo = true;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
[SerializeField] private GameObject flashFX;
[SerializeField] private GameObject flashFXInverse;
[SerializeField] private GameObject TurnTable;
//[SerializeField] private GameObject slamFX;
AudioMixerGroup mixer;
private Animator tableAnim;
private DJSchool game;
public void Init()
{
game = DJSchool.instance;
anim = GetComponent<Animator>();
tableAnim = TurnTable.GetComponent<Animator>();
tableAnim.speed = 0;
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
private void Update()
{
}
#region old hold
//public void Hold(bool ace)
//{
// isHolding = true;
// if (ace)
// {
// missed = false;
// shouldBeHolding = true;
// game.SetDJYellowHead(1);
// }
// Jukebox.PlayOneShotGame("djSchool/recordStop");
// anim.Play("Hold", 0, 0);
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
// if (ace)
// {
// if (soundFX)
// {
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
// }
// FlashFX(true);
// }
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
//}
#endregion
public void ForceHold()
{
isHolding = true;
missed = false;
shouldBeHolding = true;
anim.Play("Hold", -1, 1);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f);
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
}
}
void EnableBoo()
{
canBoo = true;
}
#region onHold
public void OnHitHold(PlayerActionEvent caller, float beat)
{
isHolding = true;
missed = false;
shouldBeHolding = true;
SoundByte.PlayOneShotGame("djSchool/recordStop");
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
}
FlashFX(true);
}
public void OnMissHold(PlayerActionEvent caller)
{
//isHolding = true;
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", 1f);
}
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
missed = true;
}
public void OnMissHoldForPlayerInput()
{
isHolding = true;
missed = true;
SoundByte.PlayOneShotGame("djSchool/recordStop");
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
}
#endregion
public void OnEmpty(PlayerActionEvent caller)
{
//empty
}
public void UnHold()
{
isHolding = false;
anim.DoScaledAnimationAsync("Unhold", 0.5f);
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", 1f);
}
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
}
#region onSwipe
public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
{
OnHitSwipe(caller, beat);
SoundByte.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
}
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
game.shouldBeHolding = false;
if (beat >= 1f || beat <= -1f) missed = true;
if (!missed)
{
isHolding = false;
missed = false;
shouldBeHolding = false;
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
FlashFX(false);
swiping = true;
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond);
game.djYellowScript.Reverse();
game.smileBeat = caller.timer + caller.startBeat + 1f;
tableAnim.speed = 1;
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
//Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
else
{
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1);
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
//Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
}
public void OnMissSwipe(PlayerActionEvent caller)
{
isHolding = false;
//swiping = false;
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", 1);
}
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
{
if (game.goBop)
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
})
});
}
public void OnMissSwipeForPlayerInput(double beat)
{
isHolding = false;
missed = true;
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
if (game.goBop)
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
else game.djYellowScript.Reverse(true);
}
})
});
}
public void OnFlickSwipe()
{
anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
isHolding = false;
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
}
#endregion
#region old swipe
//public void Swipe(bool ace)
//{
// isHolding = false;
// if (ace)
// {
// missed = false;
// shouldBeHolding = false;
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
// FlashFX(false);
// swiping = true;
// }
// else
// {
// // Missed record swipe sound should play here.
// }
// anim.Play("Swipe", 0, 0);
// tableAnim.speed = 1;
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
// Instantiate(slamFX).SetActive(true);
// Conductor.instance.normal.TransitionTo(.01f);
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
// swiping = false;
//}
//public override void OnAce()
//{
// if (!shouldBeHolding)
// {
// //Hold(true);
// }
// else
// {
// Conductor.instance.normal.TransitionTo(.01f);
// //Swipe(true);
// }
// eligible = false;
//}
#endregion
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
if (inverse)
prefab = flashFXInverse;
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
flashFX_.SetActive(true);
flash.color = "D0FBFF".Hex2RGB();
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
Destroy(flashFX_, 0.5f);
}
public void TransitionBackToIdle()
{
// for letting go of "hold"
if (anim.speed == 0)
{
anim.speed = 1;
anim.Play("Idle", 0, 0);
}
}
//Not sure but will do?
private void OnDestroy()
{
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
}
}