3002e48350
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
387 lines
12 KiB
C#
387 lines
12 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
|
|
using DG.Tweening;
|
|
using HeavenStudio.Util;
|
|
using Starpelly;
|
|
|
|
namespace HeavenStudio.Games.Scripts_DJSchool
|
|
{
|
|
public class Student : MonoBehaviour
|
|
{
|
|
public Animator anim;
|
|
public static bool soundFX;
|
|
|
|
[Header("Properties")]
|
|
public bool isHolding;
|
|
public bool shouldBeHolding;
|
|
public bool missed;
|
|
public bool swiping;
|
|
bool canBoo = true;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] private SpriteRenderer flash;
|
|
[SerializeField] private GameObject flashFX;
|
|
[SerializeField] private GameObject flashFXInverse;
|
|
[SerializeField] private GameObject TurnTable;
|
|
//[SerializeField] private GameObject slamFX;
|
|
AudioMixerGroup mixer;
|
|
|
|
private Animator tableAnim;
|
|
|
|
private DJSchool game;
|
|
|
|
public void Init()
|
|
{
|
|
game = DJSchool.instance;
|
|
anim = GetComponent<Animator>();
|
|
tableAnim = TurnTable.GetComponent<Animator>();
|
|
tableAnim.speed = 0;
|
|
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
|
|
}
|
|
|
|
#region old hold
|
|
//public void Hold(bool ace)
|
|
//{
|
|
// isHolding = true;
|
|
|
|
// if (ace)
|
|
// {
|
|
// missed = false;
|
|
// shouldBeHolding = true;
|
|
// game.SetDJYellowHead(1);
|
|
// }
|
|
|
|
// Jukebox.PlayOneShotGame("djSchool/recordStop");
|
|
|
|
// anim.Play("Hold", 0, 0);
|
|
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
|
// if (ace)
|
|
// {
|
|
// if (soundFX)
|
|
// {
|
|
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
|
|
// }
|
|
|
|
// FlashFX(true);
|
|
// }
|
|
|
|
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
|
|
//}
|
|
#endregion
|
|
|
|
public void ForceHold()
|
|
{
|
|
isHolding = true;
|
|
|
|
missed = false;
|
|
shouldBeHolding = true;
|
|
|
|
anim.Play("Hold", -1, 1);
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f);
|
|
|
|
if (soundFX)
|
|
{
|
|
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
|
}
|
|
}
|
|
|
|
void EnableBoo()
|
|
{
|
|
canBoo = true;
|
|
}
|
|
|
|
#region onHold
|
|
public void OnHitHold(PlayerActionEvent caller, float beat)
|
|
{
|
|
isHolding = true;
|
|
|
|
missed = false;
|
|
shouldBeHolding = true;
|
|
|
|
SoundByte.PlayOneShotGame("djSchool/recordStop");
|
|
|
|
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
|
|
|
if (soundFX)
|
|
{
|
|
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
|
}
|
|
FlashFX(true);
|
|
}
|
|
|
|
public void OnMissHold(PlayerActionEvent caller)
|
|
{
|
|
//isHolding = true;
|
|
if (canBoo)
|
|
{
|
|
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
|
|
CancelInvoke();
|
|
canBoo = false;
|
|
Invoke("EnableBoo", 1f);
|
|
}
|
|
|
|
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
|
{
|
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
|
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
|
|
else game.djYellowScript.Reverse(true);
|
|
}
|
|
missed = true;
|
|
}
|
|
|
|
public void OnMissHoldForPlayerInput()
|
|
{
|
|
isHolding = true;
|
|
|
|
missed = true;
|
|
|
|
SoundByte.PlayOneShotGame("djSchool/recordStop");
|
|
|
|
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
|
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
|
{
|
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
|
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
|
|
else game.djYellowScript.Reverse(true);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
public void OnEmpty(PlayerActionEvent caller)
|
|
{
|
|
//empty
|
|
}
|
|
|
|
public void UnHold()
|
|
{
|
|
isHolding = false;
|
|
|
|
anim.DoScaledAnimationAsync("Unhold", 0.5f);
|
|
if (canBoo)
|
|
{
|
|
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
|
|
CancelInvoke();
|
|
canBoo = false;
|
|
Invoke("EnableBoo", 1f);
|
|
}
|
|
missed = true;
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
|
|
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
|
{
|
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
|
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
|
|
else game.djYellowScript.Reverse(true);
|
|
}
|
|
}
|
|
|
|
#region onSwipe
|
|
public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
|
|
{
|
|
OnHitSwipe(caller, beat);
|
|
SoundByte.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
|
}
|
|
public void OnHitSwipe(PlayerActionEvent caller, float beat)
|
|
{
|
|
game.shouldBeHolding = false;
|
|
if (beat >= 1f || beat <= -1f) missed = true;
|
|
if (!missed)
|
|
{
|
|
isHolding = false;
|
|
|
|
missed = false;
|
|
shouldBeHolding = false;
|
|
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
|
|
FlashFX(false);
|
|
swiping = true;
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
|
|
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
|
|
});
|
|
//anim.Play("Swipe", 0, 0);
|
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond);
|
|
game.djYellowScript.Reverse();
|
|
game.smileBeat = caller.timer + caller.startBeat + 1f;
|
|
|
|
tableAnim.speed = 1;
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
|
|
|
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
}
|
|
else
|
|
{
|
|
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1);
|
|
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
|
|
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
|
|
});
|
|
//anim.Play("Swipe", 0, 0);
|
|
tableAnim.speed = 1;
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
|
|
|
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
}
|
|
|
|
}
|
|
|
|
public void OnMissSwipe(PlayerActionEvent caller)
|
|
{
|
|
isHolding = false;
|
|
//swiping = false;
|
|
missed = true;
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
if (canBoo)
|
|
{
|
|
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
|
CancelInvoke();
|
|
canBoo = false;
|
|
Invoke("EnableBoo", 1);
|
|
}
|
|
BeatAction.New(game, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
|
|
{
|
|
if (game.goBop)
|
|
{
|
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
|
if (game.djYellowHolding) game.djYellowScript.Reverse();
|
|
else game.djYellowScript.Reverse(true);
|
|
}
|
|
})
|
|
});
|
|
}
|
|
|
|
public void OnMissSwipeForPlayerInput(double beat)
|
|
{
|
|
isHolding = false;
|
|
|
|
missed = true;
|
|
|
|
BeatAction.New(game, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
if (game.goBop)
|
|
{
|
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
|
if (game.djYellowHolding) game.djYellowScript.Reverse();
|
|
else game.djYellowScript.Reverse(true);
|
|
}
|
|
})
|
|
});
|
|
}
|
|
|
|
public void OnFlickSwipe()
|
|
{
|
|
anim.Play("Swipe", 0, 0);
|
|
tableAnim.speed = 1;
|
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
|
|
|
isHolding = false;
|
|
|
|
missed = true;
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
|
|
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
|
|
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region old swipe
|
|
//public void Swipe(bool ace)
|
|
//{
|
|
// isHolding = false;
|
|
|
|
// if (ace)
|
|
// {
|
|
// missed = false;
|
|
// shouldBeHolding = false;
|
|
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
|
// FlashFX(false);
|
|
// swiping = true;
|
|
// }
|
|
// else
|
|
// {
|
|
// // Missed record swipe sound should play here.
|
|
// }
|
|
|
|
// anim.Play("Swipe", 0, 0);
|
|
|
|
// tableAnim.speed = 1;
|
|
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
|
|
|
// Instantiate(slamFX).SetActive(true);
|
|
// Conductor.instance.normal.TransitionTo(.01f);
|
|
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
|
// swiping = false;
|
|
|
|
//}
|
|
|
|
//public override void OnAce()
|
|
//{
|
|
// if (!shouldBeHolding)
|
|
// {
|
|
// //Hold(true);
|
|
// }
|
|
// else
|
|
// {
|
|
// Conductor.instance.normal.TransitionTo(.01f);
|
|
// //Swipe(true);
|
|
// }
|
|
|
|
// eligible = false;
|
|
//}
|
|
|
|
#endregion
|
|
|
|
private void FlashFX(bool inverse)
|
|
{
|
|
GameObject prefab = flashFX;
|
|
|
|
if (inverse)
|
|
prefab = flashFXInverse;
|
|
|
|
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
|
|
flashFX_.SetActive(true);
|
|
flash.color = "D0FBFF".Hex2RGB();
|
|
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
|
|
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
|
|
Destroy(flashFX_, 0.5f);
|
|
}
|
|
|
|
public void TransitionBackToIdle()
|
|
{
|
|
// for letting go of "hold"
|
|
if (anim.speed == 0)
|
|
{
|
|
anim.speed = 1;
|
|
anim.Play("Idle", 0, 0);
|
|
}
|
|
}
|
|
|
|
|
|
//Not sure but will do?
|
|
private void OnDestroy()
|
|
{
|
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
}
|
|
}
|
|
} |