HeavenStudio/Assets/Scripts
minenice55 3adb82c504 optimize remix saving / loading
stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
..
Common
Deprecated
Games remove the need to use Space Soccer "keep-up" entity 2022-08-19 17:18:18 -04:00
InputSystem
LevelEditor optimize remix saving / loading 2022-08-19 17:53:04 -04:00
StudioDance
Transform
UI
Util
AudioDspTimeKeeper.cs
AudioDspTimeKeeper.cs.meta
Beatmap.cs
Beatmap.cs.meta
CircleCursor.cs
CircleCursor.cs.meta
Common.meta
Conductor.cs
Conductor.cs.meta
Datamodel.cs
Datamodel.cs.meta
DebugUI.cs
DebugUI.cs.meta
Deprecated.meta
Destroy.cs
Destroy.cs.meta
DiscordController.cs
DiscordController.cs.meta
DiscordRPC.cs
DiscordRPC.cs.meta
EventCaller.cs
EventCaller.cs.meta
GameCamera.cs
GameCamera.cs.meta
GameEvent.cs
GameEvent.cs.meta
GameManager.cs
GameManager.cs.meta
GameProfiler.cs
GameProfiler.cs.meta
GameProperties.cs
GameProperties.cs.meta
Games.meta
GlobalGameManager.cs
GlobalGameManager.cs.meta
GoForAPerfect.cs
GoForAPerfect.cs.meta
Initializer.cs
Initializer.cs.meta
InputSystem.meta
InputType.cs
InputType.cs.meta
LevelEditor.meta
Minigames.cs
Minigames.cs.meta
Settings.cs
Settings.cs.meta
SoundEffects.cs
SoundEffects.cs.meta
SpriteFlicker.cs
SpriteFlicker.cs.meta
StudioDance.meta
Transform.meta
UI.meta
Util.meta
WTF.cs
WTF.cs.meta