HeavenStudio/Assets/Scripts/GameProperties.cs
2021-12-23 19:58:48 -05:00

17 lines
347 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class GameProperties
{
public class Latency
{
public static float early = 0.71f;
public static float perfect = 0.74f;
public static float late = 0.84f;
}
}
}