UI tweaks: - Removed "Clear Photo Cache" GameAction, added "Clear Previous Photos" parameter to the Car cues - Rolled Move T.J., Rotate T.J., and Scale T.J. GameActions into a single GameAction - Legacy functions still exist for remixes created on previous nightly builds Bugs fixed: - Fixed a bug where the spacing of slow cars would be incorrect after a game switch - Made particles scale with tempo - Added functionality for respecting Rate over Distance in ParticleSystemHelpers - Fixed a bug where the photo cache was not cleared after stopping playback of a remix. - Fixed a bug where, upon showing photos, if the remix playback was stopped before the photos were removed from the screen, they would remain on the screen until playback started over. - Removed an unnecessary call to Debug.Log that had been left in by mistake. - Fixed a bug where cars' idle animations would play too slowly and at inconsistent timings. Other refactorings: - Created a "Car" MonoBehavior attached to both the NearCar and FarCar prefabs that handles the movement of cars, removing the need for the "QueuedCars" property of FreezeFrame. - Added a failsafe in the ShowCrowd function for if the user indicates a crowd index that does not currently exist. - Converted one SoundByte.PlayOneShot call into a MultiSound.Sound object. |
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| .. | ||
| AmplifyColor | ||
| Bundled | ||
| CRTEffects | ||
| Editor | ||
| GUIWindows | ||
| Plugins | ||
| PostProcessingOutlines | ||
| PostProcessingVFX | ||
| Resources | ||
| Scenes | ||
| Scripts | ||
| Shaders | ||
| Tests | ||
| TextMesh Pro | ||
| X-PostProcessing | ||
| .DS_Store | ||
| AmplifyColor.meta | ||
| Bundled.meta | ||
| CRTEffects.meta | ||
| Editor.meta | ||
| GUIWindows.meta | ||
| icon.png | ||
| icon.png.meta | ||
| Materials.meta | ||
| Plugins.meta | ||
| PostProcessingOutlines.meta | ||
| PostProcessingVFX.meta | ||
| Resources.meta | ||
| Scenes.meta | ||
| Scripts.meta | ||
| Shaders.meta | ||
| StreamingAssets.meta | ||
| Tests.meta | ||
| TextMesh Pro.meta | ||
| X-PostProcessing.meta | ||