80ae5eaf6b
UI tweaks: - Removed "Clear Photo Cache" GameAction, added "Clear Previous Photos" parameter to the Car cues - Rolled Move T.J., Rotate T.J., and Scale T.J. GameActions into a single GameAction - Legacy functions still exist for remixes created on previous nightly builds Bugs fixed: - Fixed a bug where the spacing of slow cars would be incorrect after a game switch - Made particles scale with tempo - Added functionality for respecting Rate over Distance in ParticleSystemHelpers - Fixed a bug where the photo cache was not cleared after stopping playback of a remix. - Fixed a bug where, upon showing photos, if the remix playback was stopped before the photos were removed from the screen, they would remain on the screen until playback started over. - Removed an unnecessary call to Debug.Log that had been left in by mistake. - Fixed a bug where cars' idle animations would play too slowly and at inconsistent timings. Other refactorings: - Created a "Car" MonoBehavior attached to both the NearCar and FarCar prefabs that handles the movement of cars, removing the need for the "QueuedCars" property of FreezeFrame. - Added a failsafe in the ShowCrowd function for if the user indicates a crowd index that does not currently exist. - Converted one SoundByte.PlayOneShot call into a MultiSound.Sound object. |
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Cursors | ||
Filters | ||
Fonts | ||
Games | ||
Models | ||
Music | ||
Prefabs | ||
Sfx | ||
Sprites | ||
Credits.txt | ||
Credits.txt.meta | ||
Cursors.meta | ||
DOTweenSettings.asset | ||
DOTweenSettings.asset.meta | ||
Filters.meta | ||
Fonts.meta | ||
Games.meta | ||
MainMixer.mixer | ||
MainMixer.mixer.meta | ||
Models.meta | ||
Music.meta | ||
Newtonsoft.Json-for-Unity.Converters.asset | ||
Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
Prefabs.meta | ||
Sfx.meta | ||
Sprites.meta |