HeavenStudio/Assets/Plugins/Starpelly
minenice55 3002e48350
Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
..
Enums Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
OperatingSystem Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
Properties Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Anchors.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Anchors.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Colors.cs Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
Colors.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Common.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Common.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Enums.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Extensions.cs Command pattern (Undo/Redo) system began. (Read desc) 2022-01-22 05:44:19 -05:00
Extensions.cs.meta Command pattern (Undo/Redo) system began. (Read desc) 2022-01-22 05:44:19 -05:00
Math.cs Editor Update (#553) 2023-10-06 00:29:55 +00:00
Math.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
OperatingSystem.meta Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
OS.cs Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
OS.cs.meta Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
Pelly.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Pelly.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Properties.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Random.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Random.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
README.md Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
README.md.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
RendererExtensions.cs bare bones selection system 2022-01-12 22:59:54 -05:00
RendererExtensions.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
ScreenUtility.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
ScreenUtility.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Starpelly.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Starpelly.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Textures.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Textures.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Transformer.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Transformer.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Utils.cs Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Utils.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00

Starpelly

Tools for Unity

Simulates the "A" key press every 0.6 seconds:

using UnityEngine;

using Starpelly.OS;

public class test : MonoBehaviour
{
    private float action = 0.0f;
    private float period = 0.6f;

    private void Start()
    {
        Application.runInBackground = true;
    }

    private void Update()
    {
        if (Time.time > action)
        {
            action += period;
            Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
        }
    }
}