HeavenStudio/Assets/Scripts/GlobalGameManager.cs
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00

380 lines
14 KiB
C#

using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
using HeavenStudio.Common;
namespace HeavenStudio
{
public class GlobalGameManager : MonoBehaviour
{
public static GlobalGameManager instance { get; set; }
[Header("Loading Screen")]
[SerializeField] Image fadeImage;
[SerializeField] TMP_Text loadingText;
[Header("Dialog Box")]
[SerializeField] GameObject messagePanel;
[SerializeField] TMP_Text messageHeader;
[SerializeField] TMP_Text messageBody;
[SerializeField] TMP_Text errorBuild;
[SerializeField] Button errorOkButton;
[SerializeField] Button errorLogButton;
[SerializeField] Slider dialogProgress;
public static bool IsShowingDialog;
public static string buildTime = "00/00/0000 00:00:00";
public static bool discordDuringTesting = false;
static string loadedScene;
static string lastLoadedScene;
static AsyncOperation asyncLoad;
public static string levelLocation;
public static bool officialLevel;
public static bool IsFirstBoot = false;
public static int CustomScreenWidth = 1280;
public static int CustomScreenHeight = 720;
public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
public static int ScreenSizeIndex = 0;
public static float MasterVolume = 0.8f;
public static int currentDspSize = 512;
public static int currentSampleRate = 44100;
public static readonly int[] DSP_BUFFER_SIZES =
{
128, 256, 340, 480, 512, 1024
};
public static readonly int[] SAMPLE_RATES =
{
22050, 44100, 48000, 88200, 96000,
};
public static RenderTexture GameRenderTexture;
public static RenderTexture OverlayRenderTexture;
public enum Scenes : int
{
SplashScreen = 0,
Menu = 1,
Editor = 2,
Game = 3
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void Init()
{
BasicCheck();
Minigames.InitPreprocessor();
loadedScene = SceneManager.GetActiveScene().name;
PersistentDataManager.LoadSettings();
ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex;
CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
if (PersistentDataManager.gameSettings.dspSize == 0)
PersistentDataManager.gameSettings.dspSize = 512;
if (PersistentDataManager.gameSettings.sampleRate == 0)
PersistentDataManager.gameSettings.sampleRate = 44100;
currentDspSize = PersistentDataManager.gameSettings.dspSize;
currentSampleRate = PersistentDataManager.gameSettings.sampleRate;
ChangeAudioSettings(currentDspSize, currentSampleRate);
Application.targetFrameRate = -1;
QualitySettings.vSyncCount = 0;
QualitySettings.maxQueuedFrames = 1;
if (PersistentDataManager.gameSettings.isFullscreen)
{
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);
Screen.fullScreen = true;
}
else
{
Screen.fullScreenMode = FullScreenMode.Windowed;
Screen.fullScreen = false;
ChangeScreenSize();
}
PlayerInput.InitInputControllers();
#if UNITY_EDITOR
Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR ");
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
#else
Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8));
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
#endif
}
public void Awake()
{
DontDestroyOnLoad(this.gameObject);
instance = this;
fadeImage.gameObject.SetActive(false);
loadingText.enabled = false;
messagePanel.SetActive(false);
IsShowingDialog = false;
}
private void Update()
{
PlayerInput.UpdateInputControllers();
}
IEnumerator LoadSceneAsync(string scene, float fadeOut)
{
//TODO: create flow mem loading icon
asyncLoad = SceneManager.LoadSceneAsync(scene);
while (!asyncLoad.isDone)
{
yield return null;
}
//TODO: fade out flow mem loading icon
instance.fadeImage.DOKill();
instance.loadingText.enabled = false;
instance.fadeImage.DOFade(0, fadeOut).OnComplete(() =>
{
instance.fadeImage.gameObject.SetActive(false);
});
}
IEnumerator ForceFadeAsync(float hold, float fadeOut)
{
yield return new WaitForSeconds(hold);
instance.fadeImage.DOKill();
instance.loadingText.enabled = false;
instance.fadeImage.DOFade(0, fadeOut).OnComplete(() =>
{
instance.fadeImage.gameObject.SetActive(false);
});
}
public void HideDialog()
{
Debug.Log("Hiding dialog");
messagePanel.SetActive(false);
IsShowingDialog = false;
}
public void OpenLogFolder()
{
// TODO
}
public static void BasicCheck()
{
if (FindGGM() == null)
{
// load the global game manager prefab
GameObject ggm = Instantiate(Resources.Load("Prefabs/GlobalGameManager") as GameObject);
DontDestroyOnLoad(ggm);
}
}
public static GameObject FindGGM()
{
if (instance != null)
return instance.gameObject;
else
return null;
}
public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f)
{
if (scene == loadedScene)
return;
lastLoadedScene = loadedScene;
loadedScene = scene;
instance.fadeImage.DOKill();
instance.fadeImage.gameObject.SetActive(true);
instance.fadeImage.color = new Color(0, 0, 0, 0);
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
{
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
instance.loadingText.enabled = true;
});
}
public static void ForceFade(float fadeIn, float hold, float fadeOut)
{
instance.fadeImage.DOKill();
instance.fadeImage.gameObject.SetActive(true);
instance.fadeImage.color = new Color(0, 0, 0, 0);
instance.loadingText.enabled = false;
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
{
instance.StartCoroutine(instance.ForceFadeAsync(hold, fadeOut));
});
}
public static void ShowErrorMessage(string header, string message)
{
IsShowingDialog = true;
if (Conductor.instance != null && Conductor.instance.isPlaying)
Conductor.instance.Pause();
instance.messageHeader.text = header;
instance.messageBody.text = message;
instance.errorOkButton.gameObject.SetActive(true);
// instance.errorLogButton.gameObject.SetActive(true);
instance.dialogProgress.gameObject.SetActive(false);
instance.errorBuild.gameObject.SetActive(true);
#if UNITY_EDITOR
instance.errorBuild.text = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
#else
instance.errorBuild.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
#endif
instance.messagePanel.SetActive(true);
}
public static void ShowLoadingMessage(string header, string message, float progress = -1)
{
Debug.Log("ShowLoadingMessage");
IsShowingDialog = true;
if (Conductor.instance != null && Conductor.instance.isPlaying)
Conductor.instance.Pause();
instance.messageHeader.text = header;
instance.messageBody.text = message;
instance.errorOkButton.gameObject.SetActive(false);
instance.errorBuild.gameObject.SetActive(false);
// instance.errorLogButton.gameObject.SetActive(false);
if (progress >= 0)
{
instance.dialogProgress.gameObject.SetActive(true);
instance.dialogProgress.value = progress;
}
instance.messagePanel.SetActive(true);
}
public static void SetLoadingMessageProgress(float progress)
{
if (IsShowingDialog)
{
instance.dialogProgress.gameObject.SetActive(true);
instance.dialogProgress.value = progress;
}
}
public static void WindowFullScreen()
{
if (!Screen.fullScreen)
{
// Set the resolution to the display's current resolution
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);
Screen.fullScreen = true;
PersistentDataManager.gameSettings.isFullscreen = true;
}
else
{
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
Screen.fullScreen = false;
PersistentDataManager.gameSettings.isFullscreen = false;
}
}
public static void ChangeScreenSize()
{
FullScreenMode mode = Screen.fullScreenMode;
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
{
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth;
PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight;
PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1;
}
else
{
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width;
PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height;
PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex;
}
}
public static void ResetGameRenderTexture()
{
// keep 16:9 aspect ratio
int width = Screen.width;
int height = Screen.height;
if (width / 16f > height / 9f)
{
width = (int)(height / 9f * 16f);
}
else
{
height = (int)(width / 16f * 9f);
}
GameRenderTexture.width = width;
GameRenderTexture.height = height;
OverlayRenderTexture.width = (int)(width * 1.5f);
OverlayRenderTexture.height = (int)(height * 1.5f);
}
public static void ChangeMasterVolume(float value)
{
MasterVolume = value;
AudioListener.volume = MasterVolume;
}
public static void ChangeAudioSettings(int dspSize, int sampleRate)
{
// don't reset audio if no changes are done
AudioConfiguration config = AudioSettings.GetConfiguration();
if (dspSize == config.dspBufferSize && sampleRate == config.sampleRate) return;
currentDspSize = dspSize;
currentSampleRate = sampleRate;
config.dspBufferSize = currentDspSize;
config.sampleRate = currentSampleRate;
AudioSettings.Reset(config);
PersistentDataManager.gameSettings.dspSize = currentDspSize;
PersistentDataManager.gameSettings.sampleRate = currentSampleRate;
}
public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false)
{
if (discordDuringTesting || !Application.isEditor)
{
if (PersistentDataManager.gameSettings.discordRPCEnable)
{
DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
Debug.Log("Discord status updated");
}
}
}
void OnApplicationQuit()
{
Debug.Log("Disconnecting JoyShocks...");
PlayerInput.DisconnectJoyshocks();
Debug.Log("Clearing RIQ Cache...");
Jukebox.RiqFileHandler.ClearCache();
}
}
}