631 lines
28 KiB
C#
631 lines
28 KiB
C#
using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlWorkingDoughLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("workingDough", "Working Dough", "000000", false, false, new List<GameAction>()
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{
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new GameAction("beat intervals", "Start Interval")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
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defaultLength = 8f,
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resizable = true,
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priority = 2,
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},
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new GameAction("small ball", "Small Ball")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); },
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defaultLength = 0.5f,
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priority = 1,
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inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); },
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); }
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},
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new GameAction("big ball", "Big Ball")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); },
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defaultLength = 0.5f,
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priority = 1,
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inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); },
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); },
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parameters = new List<Param>()
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{
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new Param("hasGandw", false, "Has Mr. Game & Watch")
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}
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},
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new GameAction("passTurn", "Pass Turn")
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{
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preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); },
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preFunctionLength = 1
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},
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new GameAction("launch spaceship", "Launch Spaceship")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
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defaultLength = 4f,
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resizable = true,
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priority = 0
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},
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new GameAction("rise spaceship", "Rise Up Spaceship")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
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defaultLength = 4f,
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resizable = true,
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priority = 0
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},
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new GameAction("lift dough dudes", "Lift Dough Dudes")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.Elevate(e.beat, e.length, e["toggle"]); },
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
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},
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resizable = true,
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priority = 0
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},
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new GameAction("instant lift", "Instant Lift")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantElevation(e["toggle"]); },
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
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},
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defaultLength = 0.5f,
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priority = 0
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},
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new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.GANDWEnterOrExit(e.beat, e.length, e["toggle"]); },
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
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},
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resizable = true,
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priority = 0
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},
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new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); },
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
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},
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defaultLength = 0.5f,
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priority = 0
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},
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new GameAction("disableBG", "Toggle Background")
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{
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function = delegate { WorkingDough.instance.DisableBG(); },
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defaultLength = 0.5f
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}
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},
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new List<string>() {"rvl", "repeat"},
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"rvldough", "en",
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new List<string>() {}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_WorkingDough;
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public class WorkingDough : Minigame
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{
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[Header("Components")]
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[SerializeField] GameObject doughDudesNPC; //Jump animations
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public GameObject doughDudesPlayer; //Jump animations
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[SerializeField] GameObject ballTransporterRightNPC; //Close and open animations
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[SerializeField] GameObject ballTransporterLeftNPC; //Close and open animations
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[SerializeField] GameObject ballTransporterRightPlayer; //Close and open animations
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[SerializeField] GameObject ballTransporterLeftPlayer; //Close and open animations
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[SerializeField] GameObject npcImpact;
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public GameObject playerImpact;
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[SerializeField] GameObject smallBallNPC;
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[SerializeField] GameObject bigBallNPC;
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[SerializeField] Transform ballHolder;
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[SerializeField] SpriteRenderer arrowSRLeftNPC;
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[SerializeField] SpriteRenderer arrowSRRightNPC;
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[SerializeField] SpriteRenderer arrowSRLeftPlayer;
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public SpriteRenderer arrowSRRightPlayer;
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[SerializeField] GameObject NPCBallTransporters;
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[SerializeField] GameObject PlayerBallTransporters;
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[SerializeField] GameObject playerEnterSmallBall;
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[SerializeField] GameObject playerEnterBigBall;
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public GameObject missImpact;
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public Transform breakParticleHolder;
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public GameObject breakParticleEffect;
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public Animator backgroundAnimator;
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[SerializeField] Animator conveyerAnimator;
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[SerializeField] GameObject smallBGBall;
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[SerializeField] GameObject bigBGBall;
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[SerializeField] Animator spaceshipAnimator;
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[SerializeField] GameObject spaceshipLights;
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[SerializeField] Animator doughDudesHolderAnim;
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[SerializeField] Animator gandwAnim;
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[SerializeField] private GameObject[] bgObjects;
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private bool bgDisabled;
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[Header("Variables")]
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float risingLength = 4f;
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double risingStartBeat;
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float liftingLength = 4f;
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double liftingStartBeat;
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float gandMovingLength = 4f;
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double gandMovingStartBeat;
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public bool bigMode;
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public bool bigModePlayer;
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static List<QueuedBall> queuedBalls = new List<QueuedBall>();
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static List<double> passedTurns = new List<double>();
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struct QueuedBall
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{
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public double beat;
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public bool isBig;
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public bool hasGandw;
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}
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public bool spaceshipRisen = false;
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public bool spaceshipRising = false;
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bool liftingDoughDudes;
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string liftingAnimName;
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bool gandwHasEntered = true;
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bool gandwMoving;
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string gandwMovingAnimName;
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[Header("Curves")]
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[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
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new void OnDrawGizmos()
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{
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base.OnDrawGizmos();
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foreach (SuperCurveObject.Path path in ballBouncePaths)
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{
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if (path.preview)
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{
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smallBallNPC.GetComponent<NPCDoughBall>().DrawEditorGizmo(path);
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}
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}
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}
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public SuperCurveObject.Path GetPath(string name)
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{
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foreach (SuperCurveObject.Path path in ballBouncePaths)
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{
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if (path.name == name)
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{
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return path;
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}
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}
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return default(SuperCurveObject.Path);
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}
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[Header("Resources")]
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public Sprite whiteArrowSprite;
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public Sprite redArrowSprite;
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public static WorkingDough instance;
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private static CallAndResponseHandler crHandlerInstance;
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void Awake()
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{
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if (crHandlerInstance == null)
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{
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crHandlerInstance = new CallAndResponseHandler(8);
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}
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instance = this;
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}
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void Start()
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{
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conveyerAnimator.Play("ConveyerBelt", 0, 0);
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doughDudesHolderAnim.Play("OnGround", 0, 0);
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}
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public void DisableBG()
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{
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bgDisabled = !bgDisabled;
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foreach (var bgObject in bgObjects)
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{
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bgObject.SetActive(!bgDisabled);
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}
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}
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public void SetIntervalStart(double beat, float interval)
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{
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if (!crHandlerInstance.IntervalIsActive())
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{
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bigMode = false;
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BeatAction.New(ballTransporterLeftNPC, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat - 1, delegate
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{
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if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened"))
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{
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instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
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}
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}),
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//Open player transporters
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/*
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new BeatAction.Action(beat + interval - 1f, delegate {
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ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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}),
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new BeatAction.Action(beat + interval - 1f, delegate {
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ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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}),*/
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//Close npc transporters
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new BeatAction.Action(beat + interval, delegate {
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if (bigMode)
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{
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NPCBallTransporters.GetComponent<Animator>().Play("NPCExitBigMode", 0, 0);
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bigMode = false;
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}
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}),
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/*
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new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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//Close player transporters
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new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + interval * 2 + 1, delegate {
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if (bigModePlayer)
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{
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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bigModePlayer = false;
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}
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}),
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*/
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});
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}
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crHandlerInstance.StartInterval(beat, interval);
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}
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public static void PrePassTurn(double beat)
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{
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if (GameManager.instance.currentGame == "workingDough")
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{
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instance.PassTurn(beat);
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}
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else
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{
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passedTurns.Add(beat);
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}
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}
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private void PassTurn(double beat)
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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foreach (var ball in crHandlerInstance.queuedEvents)
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{
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SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
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}
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crHandlerInstance.queuedEvents.Clear();
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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foreach (var ball in crHandlerInstance.queuedEvents)
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{
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SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
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}
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crHandlerInstance.queuedEvents.Clear();
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}
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}),
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new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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//Close player transporters
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate {
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if (bigModePlayer)
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{
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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bigModePlayer = false;
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}
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}),
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});
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}
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}
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public void SpawnBall(double beat, bool isBig, bool hasGandw)
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{
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var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
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spawnedBall.SetActive(true);
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ballComponent.Init(beat, hasGandw);
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if (isBig && !bigMode)
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{
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NPCBallTransporters.GetComponent<Animator>().Play("NPCGoBigMode", 0, 0);
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bigMode = true;
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}
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arrowSRLeftNPC.sprite = redArrowSprite;
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BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
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{
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//Jump and play sound
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new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }),
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new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" :"SmallDoughJump", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }),
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new BeatAction.Action(beat + 1.1f, delegate { npcImpact.SetActive(false); }),
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new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }),
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new BeatAction.Action(beat + 2f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }),
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});
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}
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public static void PreSpawnBall(double beat, bool isBig, bool hasGandw)
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{
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double spawnBeat = beat - 1f;
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beat -= 1f;
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if (GameManager.instance.currentGame == "workingDough")
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(spawnBeat, delegate
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{
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if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled)
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{
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instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
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}
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}),
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new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }),
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// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
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});
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}
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else
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{
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queuedBalls.Add(new QueuedBall()
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{
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beat = beat + 1f,
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isBig = isBig,
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hasGandw = hasGandw
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});
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}
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}
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public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
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{
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if (crHandlerInstance == null)
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{
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crHandlerInstance = new CallAndResponseHandler(8);
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}
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
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{
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new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
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});
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}
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public void OnSpawnBall(double beat, bool isBig, bool hasGandw)
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{
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
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{
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new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
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});
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SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
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SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
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}
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public static void InactiveInterval(double beat, float interval)
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{
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if (crHandlerInstance == null)
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{
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crHandlerInstance = new CallAndResponseHandler(8);
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}
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crHandlerInstance.StartInterval(beat, interval);
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}
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public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw)
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{
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var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
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spawnedBall.SetActive(true);
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ballComponent.Init(beat, isBig, hasGandw);
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if (isBig && !bigModePlayer)
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{
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerGoBigMode", 0, 0);
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bigModePlayer = true;
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}
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BeatAction.New(doughDudesPlayer, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { arrowSRLeftPlayer.sprite = redArrowSprite; }),
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new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftPlayer.sprite = whiteArrowSprite; }),
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});
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}
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public static void PreSetIntervalStart(double beat, float interval)
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{
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if (GameManager.instance.currentGame == "workingDough")
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{
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// instance.ballTriggerSetInterval = false;
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// beatInterval = interval;
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instance.SetIntervalStart(beat, interval);
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}
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else
|
|
{
|
|
InactiveInterval(beat, interval);
|
|
}
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (crHandlerInstance != null && !Conductor.instance.isPlaying)
|
|
{
|
|
crHandlerInstance = null;
|
|
}
|
|
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
if (queuedBalls.Count > 0)
|
|
{
|
|
foreach (var ball in queuedBalls)
|
|
{
|
|
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
|
|
if (!crHandlerInstance.IntervalIsActive())
|
|
{
|
|
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
|
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
|
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
|
}
|
|
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
|
|
|
|
}
|
|
queuedBalls.Clear();
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
Conductor cond = Conductor.instance;
|
|
if (!cond.isPlaying || cond.isPaused)
|
|
{
|
|
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
|
}
|
|
|
|
if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
|
if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
|
if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
|
if (passedTurns.Count > 0)
|
|
{
|
|
foreach (var passTurn in passedTurns)
|
|
{
|
|
PassTurn(passTurn);
|
|
}
|
|
passedTurns.Clear();
|
|
}
|
|
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
|
{
|
|
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
|
SoundByte.PlayOneShotGame("workingDough/smallPlayer");
|
|
}
|
|
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
|
|
{
|
|
doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
|
|
SoundByte.PlayOneShotGame("workingDough/bigPlayer");
|
|
}
|
|
}
|
|
|
|
public void SpawnBGBall(double beat, bool isBig, bool hasGandw)
|
|
{
|
|
var objectToSpawn = isBig ? bigBGBall : smallBGBall;
|
|
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
|
|
|
var ballComponent = spawnedBall.GetComponent<BGBall>();
|
|
spawnedBall.SetActive(true);
|
|
ballComponent.Init(beat, hasGandw);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InstantElevation(bool isUp)
|
|
{
|
|
doughDudesHolderAnim.Play(isUp ? "InAir" : "OnGround", 0, 0);
|
|
}
|
|
|
|
public void Elevate(double beat, float length, bool isUp)
|
|
{
|
|
liftingAnimName = isUp ? "LiftUp" : "LiftDown";
|
|
liftingStartBeat = beat;
|
|
liftingLength = length;
|
|
liftingDoughDudes = true;
|
|
doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 0.1f, delegate { liftingDoughDudes = false; }),
|
|
});
|
|
}
|
|
|
|
public void LaunchShip(double beat, float length)
|
|
{
|
|
if (bgDisabled) return;
|
|
spaceshipRisen = true;
|
|
if (!spaceshipLights.activeSelf)
|
|
{
|
|
spaceshipLights.SetActive(true);
|
|
spaceshipLights.GetComponent<Animator>().Play("SpaceshipLights", 0, 0);
|
|
}
|
|
spaceshipAnimator.Play("SpaceshipShake", 0, 0);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }),
|
|
new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }),
|
|
});
|
|
}
|
|
|
|
public void RiseUpShip(double beat, float length)
|
|
{
|
|
if (bgDisabled) return;
|
|
spaceshipRisen = true;
|
|
spaceshipRising = true;
|
|
risingLength = length;
|
|
risingStartBeat = beat;
|
|
if (!spaceshipLights.activeSelf)
|
|
{
|
|
spaceshipLights.SetActive(true);
|
|
spaceshipLights.GetComponent<Animator>().Play("SpaceshipLights", 0, 0);
|
|
}
|
|
spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 0.1f, delegate { spaceshipRising = false; }),
|
|
});
|
|
}
|
|
|
|
public void GANDWEnterOrExit(double beat, float length, bool shouldExit)
|
|
{
|
|
if (bgDisabled) return;
|
|
gandwMoving = true;
|
|
gandwHasEntered = false;
|
|
gandMovingLength = length;
|
|
gandMovingStartBeat = beat;
|
|
gandwMovingAnimName = shouldExit ? "GANDWLeave" : "GANDWEnter";
|
|
gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 0.1f, delegate { gandwMoving = false; }),
|
|
new BeatAction.Action(beat + length, delegate { gandwHasEntered = shouldExit ? false : true; }),
|
|
});
|
|
}
|
|
|
|
public void InstantGANDWEnterOrExit(bool shouldExit)
|
|
{
|
|
if (bgDisabled) return;
|
|
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
|
|
gandwHasEntered = shouldExit ? false : true;
|
|
}
|
|
}
|
|
}
|