98835c3936
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
146 lines
5 KiB
Plaintext
146 lines
5 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &1187145154065342124
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 1694588656619795565}
|
|
- component: {fileID: 8840054617628434001}
|
|
m_Layer: 22
|
|
m_Name: Camera
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &1694588656619795565
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1187145154065342124}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0, z: -16}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_ConstrainProportionsScale: 0
|
|
m_Children: []
|
|
m_Father: {fileID: 2607630191606012118}
|
|
m_RootOrder: 0
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!20 &8840054617628434001
|
|
Camera:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1187145154065342124}
|
|
m_Enabled: 1
|
|
serializedVersion: 2
|
|
m_ClearFlags: 2
|
|
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
|
|
m_projectionMatrixMode: 1
|
|
m_GateFitMode: 2
|
|
m_FOVAxisMode: 0
|
|
m_SensorSize: {x: 36, y: 24}
|
|
m_LensShift: {x: 0, y: 0}
|
|
m_FocalLength: 50
|
|
m_NormalizedViewPortRect:
|
|
serializedVersion: 2
|
|
x: 0
|
|
y: 0
|
|
width: 1
|
|
height: 1
|
|
near clip plane: 0.3
|
|
far clip plane: 1000
|
|
field of view: 60
|
|
orthographic: 0
|
|
orthographic size: 5
|
|
m_Depth: 0
|
|
m_CullingMask:
|
|
serializedVersion: 2
|
|
m_Bits: 4194304
|
|
m_RenderingPath: -1
|
|
m_TargetTexture: {fileID: 8400000, guid: 3c2b17fb2602f2b48910988e1e56588e, type: 2}
|
|
m_TargetDisplay: 0
|
|
m_TargetEye: 3
|
|
m_HDR: 1
|
|
m_AllowMSAA: 1
|
|
m_AllowDynamicResolution: 0
|
|
m_ForceIntoRT: 0
|
|
m_OcclusionCulling: 1
|
|
m_StereoConvergence: 10
|
|
m_StereoSeparation: 0.022
|
|
--- !u!1 &1685892060392013480
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 2607630191606012118}
|
|
- component: {fileID: 5298946384148178777}
|
|
m_Layer: 22
|
|
m_Name: MemHandler
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &2607630191606012118
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1685892060392013480}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_ConstrainProportionsScale: 0
|
|
m_Children:
|
|
- {fileID: 1694588656619795565}
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 0
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!114 &5298946384148178777
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1685892060392013480}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: df5f4fb9c5246ee4c8d2e99ad929ca57, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
prefabs:
|
|
- {fileID: 7802515460925818711, guid: 2aaa9878c8795a84489edcd4e768b454, type: 3}
|
|
- {fileID: 7192404907844891135, guid: f2030f376d1b5f243a2813339d83bbcb, type: 3}
|
|
- {fileID: 2504738550622510693, guid: 639d3ab0914a39f4fa43fa957bef1c2c, type: 3}
|
|
- {fileID: 2993865421832826193, guid: 1621a5cb04619f5418e065677178088d, type: 3}
|
|
- {fileID: 5016524467690985173, guid: 89339a43f531d3b47b2d9a94b3773664, type: 3}
|
|
- {fileID: 6789284989889825045, guid: 3e5fd1d9087c44f4283f0a7442344197, type: 3}
|
|
- {fileID: 4787243303282176002, guid: f52107c591edd614f813b504522039fa, type: 3}
|
|
- {fileID: 7534579311271883722, guid: 53cbfc8ae1a278e498ed9e5586b6224d, type: 3}
|
|
- {fileID: 4507225946589498430, guid: a6b921d42e810c04892b251c939b2f45, type: 3}
|
|
- {fileID: 7622907553759130377, guid: 09a6efc12ba3d2b429570a43e10654e0, type: 3}
|
|
- {fileID: 6665503243595167146, guid: f6c902c426aa77d4e92a0eaa8732a4da, type: 3}
|
|
- {fileID: 160985724508280036, guid: 7c23357e15e05d54684371b2f35384df, type: 3}
|
|
- {fileID: 5935134666280485629, guid: 204f8d388d394b74bb05d784f1c340b0, type: 3}
|
|
- {fileID: 635741003951437542, guid: acdd3b2aa021f2e47a56d3a663b3f63b, type: 3}
|
|
- {fileID: 8491628317254562108, guid: c2fe3f9bf05ccf442945074fb7a765b7, type: 3}
|
|
- {fileID: 690123129763518588, guid: c83c3abbbee44df499e7cd2161e9f238, type: 3}
|
|
- {fileID: 3166074148675172226, guid: 62970d9a567230642bb1e34021abe3f5, type: 3}
|
|
- {fileID: 4272499595246014789, guid: f7bb23a0485f926439da0e96e13100e7, type: 3}
|
|
- {fileID: 7217551014164345173, guid: 10834007b998bee43b734537a886e30c, type: 3}
|
|
- {fileID: 1227462980693949205, guid: b407ca6ac98ec5142841b8fc20c44fa1, type: 3}
|
|
- {fileID: 5015118015629009658, guid: d74c0aa161dca1247b65265b51733e35, type: 3}
|
|
rotationDegreesPerSecond: 45
|