a35e492d0d
* slot monster GO!
* Rearrangement
+ work on prep anim
* A bit more anim work
* oops
* oops! again!
* grayscale buttons
* basic code + sfx
huzzah!
* bg
* unassigned animation clip, oops
* basic logic, sfx
🤩
* more anim stuff
slowly
* tweaks
no the bounce on the release anim isnt done that crap is way too elastic rn
* icon
* eye sprites!! ill do more later
* baby's first text changes
* push before i revert the prepare
* flash/inputs actually working, create SlotButton.cs
flash now lerps in the SlotButton class, which makes things so. so much easier.
* coin pile,,,
(+ some tweaked anims, may further tweak)
* test block is kil
oops
* slight eyes rework + early barely anims
kill
* fixed eye 3
i am foolish
* eye barelies, consecutive c&rs
we're so close!
* reimport spritesheet
goodbye spritesheet weirdness
* Revert "reimport spritesheet"
This reverts commit
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rolling.wav | ||
rolling.wav.meta | ||
select.wav | ||
select.wav.meta | ||
start_rolling.wav | ||
start_rolling.wav.meta | ||
start_touch.wav | ||
start_touch.wav.meta | ||
stop_1.wav | ||
stop_1.wav.meta | ||
stop_2.wav | ||
stop_2.wav.meta | ||
stop_3.wav | ||
stop_3.wav.meta | ||
stop_hit.wav | ||
stop_hit.wav.meta | ||
win.wav | ||
win.wav.meta |