3002e48350
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_GleeClub
|
|
{
|
|
public class GleeClubSingInput : MonoBehaviour
|
|
{
|
|
public float pitch = 1f;
|
|
bool shouldClose = true;
|
|
bool shouldOpen = true;
|
|
|
|
private GleeClub game;
|
|
|
|
void Awake()
|
|
{
|
|
game = GleeClub.instance;
|
|
}
|
|
|
|
public void Init(double beat, float length, int close)
|
|
{
|
|
shouldClose = close != (int)GleeClub.MouthOpenClose.OnlyOpen;
|
|
shouldOpen = close != (int)GleeClub.MouthOpenClose.OnlyClose;
|
|
if (shouldOpen) game.ScheduleInput(beat - 1, 1, GleeClub.InputAction_BasicRelease, Just, Miss, Out);
|
|
if (shouldClose) game.ScheduleInput(beat, length, GleeClub.InputAction_BasicPress, JustClose, MissClose, Out);
|
|
}
|
|
|
|
public void Just(PlayerActionEvent caller, float state)
|
|
{
|
|
if (!game.playerChorusKid.singing)
|
|
{
|
|
game.playerChorusKid.currentPitch = pitch;
|
|
game.playerChorusKid.StartSinging();
|
|
}
|
|
if (!shouldClose) CleanUp();
|
|
}
|
|
|
|
public void JustClose(PlayerActionEvent caller, float state)
|
|
{
|
|
game.playerChorusKid.StopSinging();
|
|
CleanUp();
|
|
}
|
|
|
|
public void MissClose(PlayerActionEvent caller)
|
|
{
|
|
game.missed = true;
|
|
CleanUp();
|
|
}
|
|
|
|
public void Miss(PlayerActionEvent caller)
|
|
{
|
|
game.missed = true;
|
|
if (!shouldClose) CleanUp();
|
|
}
|
|
|
|
public void Out(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
|
|
void CleanUp()
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
|