* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes  | 
			||
|---|---|---|
| .. | ||
| Enums | ||
| OperatingSystem | ||
| Properties | ||
| Shaders | ||
| Anchors.cs | ||
| Anchors.cs.meta | ||
| Colors.cs | ||
| Colors.cs.meta | ||
| Common.cs | ||
| Common.cs.meta | ||
| Enums.meta | ||
| Extensions.cs | ||
| Extensions.cs.meta | ||
| Math.cs | ||
| Math.cs.meta | ||
| OperatingSystem.meta | ||
| OS.cs | ||
| OS.cs.meta | ||
| Pelly.cs | ||
| Pelly.cs.meta | ||
| Properties.meta | ||
| Random.cs | ||
| Random.cs.meta | ||
| README.md | ||
| README.md.meta | ||
| RendererExtensions.cs | ||
| RendererExtensions.cs.meta | ||
| ScreenUtility.cs | ||
| ScreenUtility.cs.meta | ||
| Shaders.meta | ||
| Starpelly.cs | ||
| Starpelly.cs.meta | ||
| Textures.cs | ||
| Textures.cs.meta | ||
| Transformer.cs | ||
| Transformer.cs.meta | ||
| Utils.cs | ||
| Utils.cs.meta | ||
Starpelly
Tools for Unity
Simulates the "A" key press every 0.6 seconds:
using UnityEngine;
using Starpelly.OS;
public class test : MonoBehaviour
{
    private float action = 0.0f;
    private float period = 0.6f;
    private void Start()
    {
        Application.runInBackground = true;
    }
    private void Update()
    {
        if (Time.time > action)
        {
            action += period;
            Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
        }
    }
}