caf7d9465f
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
296 lines
11 KiB
C#
296 lines
11 KiB
C#
using System.IO;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
using DG.Tweening;
|
|
using TMPro;
|
|
|
|
using HeavenStudio.Common;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class GlobalGameManager : MonoBehaviour
|
|
{
|
|
public static GlobalGameManager instance { get; set; }
|
|
[SerializeField] Image fadeImage;
|
|
[SerializeField] TMP_Text loadingText;
|
|
|
|
public static string buildTime = "00/00/0000 00:00:00";
|
|
|
|
public static bool discordDuringTesting = false;
|
|
|
|
static string loadedScene;
|
|
static string lastLoadedScene;
|
|
static AsyncOperation asyncLoad;
|
|
|
|
public static string levelLocation;
|
|
public static bool officialLevel;
|
|
|
|
public static bool IsFirstBoot = false;
|
|
|
|
public static int CustomScreenWidth = 1280;
|
|
public static int CustomScreenHeight = 720;
|
|
|
|
public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
|
|
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
|
|
public static int ScreenSizeIndex = 0;
|
|
|
|
public static float MasterVolume = 0.8f;
|
|
public static int currentDspSize = 512;
|
|
public static int currentSampleRate = 44100;
|
|
public static readonly int[] DSP_BUFFER_SIZES =
|
|
{
|
|
128, 256, 340, 480, 512, 1024
|
|
};
|
|
|
|
public static readonly int[] SAMPLE_RATES =
|
|
{
|
|
22050, 44100, 48000, 88200, 96000,
|
|
};
|
|
|
|
public static RenderTexture GameRenderTexture;
|
|
public static RenderTexture OverlayRenderTexture;
|
|
|
|
public enum Scenes : int
|
|
{
|
|
SplashScreen = 0,
|
|
Menu = 1,
|
|
Editor = 2,
|
|
Game = 3
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
|
public static void Init()
|
|
{
|
|
BasicCheck();
|
|
|
|
loadedScene = SceneManager.GetActiveScene().name;
|
|
|
|
PersistentDataManager.LoadSettings();
|
|
|
|
ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex;
|
|
CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
|
|
CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
|
|
|
|
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
|
|
|
if (PersistentDataManager.gameSettings.dspSize == 0)
|
|
PersistentDataManager.gameSettings.dspSize = 512;
|
|
if (PersistentDataManager.gameSettings.sampleRate == 0)
|
|
PersistentDataManager.gameSettings.sampleRate = 44100;
|
|
currentDspSize = PersistentDataManager.gameSettings.dspSize;
|
|
currentSampleRate = PersistentDataManager.gameSettings.sampleRate;
|
|
|
|
ChangeAudioSettings(currentDspSize, currentSampleRate);
|
|
|
|
if (PersistentDataManager.gameSettings.isFullscreen)
|
|
{
|
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
|
Screen.fullScreen = true;
|
|
}
|
|
else
|
|
{
|
|
Screen.fullScreen = false;
|
|
ChangeScreenSize();
|
|
}
|
|
QualitySettings.maxQueuedFrames = 1;
|
|
PlayerInput.InitInputControllers();
|
|
#if UNITY_EDITOR
|
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR ");
|
|
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
|
|
#else
|
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8));
|
|
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
|
#endif
|
|
}
|
|
|
|
public void Awake()
|
|
{
|
|
DontDestroyOnLoad(this.gameObject);
|
|
instance = this;
|
|
fadeImage.gameObject.SetActive(false);
|
|
loadingText.enabled = false;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
PlayerInput.UpdateInputControllers();
|
|
}
|
|
|
|
IEnumerator LoadSceneAsync(string scene, float fadeOut)
|
|
{
|
|
//TODO: create flow mem loading icon
|
|
asyncLoad = SceneManager.LoadSceneAsync(scene);
|
|
while (!asyncLoad.isDone)
|
|
{
|
|
yield return null;
|
|
}
|
|
|
|
//TODO: fade out flow mem loading icon
|
|
instance.fadeImage.DOKill();
|
|
instance.loadingText.enabled = false;
|
|
instance.fadeImage.DOFade(0, fadeOut).OnComplete(() =>
|
|
{
|
|
instance.fadeImage.gameObject.SetActive(false);
|
|
});
|
|
}
|
|
|
|
IEnumerator ForceFadeAsync(float hold, float fadeOut)
|
|
{
|
|
yield return new WaitForSeconds(hold);
|
|
instance.fadeImage.DOKill();
|
|
instance.loadingText.enabled = false;
|
|
instance.fadeImage.DOFade(0, fadeOut).OnComplete(() =>
|
|
{
|
|
instance.fadeImage.gameObject.SetActive(false);
|
|
});
|
|
}
|
|
|
|
public static void BasicCheck()
|
|
{
|
|
if (FindGGM() == null)
|
|
{
|
|
// load the global game manager prefab
|
|
GameObject ggm = Instantiate(Resources.Load("Prefabs/GlobalGameManager") as GameObject);
|
|
DontDestroyOnLoad(ggm);
|
|
}
|
|
}
|
|
|
|
public static GameObject FindGGM()
|
|
{
|
|
if (instance != null)
|
|
return instance.gameObject;
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f)
|
|
{
|
|
if (scene == loadedScene)
|
|
return;
|
|
lastLoadedScene = loadedScene;
|
|
loadedScene = scene;
|
|
|
|
instance.fadeImage.DOKill();
|
|
instance.fadeImage.gameObject.SetActive(true);
|
|
instance.fadeImage.color = new Color(0, 0, 0, 0);
|
|
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
|
|
{
|
|
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
|
instance.loadingText.enabled = true;
|
|
});
|
|
}
|
|
|
|
public static void ForceFade(float fadeIn, float hold, float fadeOut)
|
|
{
|
|
instance.fadeImage.DOKill();
|
|
instance.fadeImage.gameObject.SetActive(true);
|
|
instance.fadeImage.color = new Color(0, 0, 0, 0);
|
|
instance.loadingText.enabled = false;
|
|
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
|
|
{
|
|
instance.StartCoroutine(instance.ForceFadeAsync(hold, fadeOut));
|
|
});
|
|
}
|
|
|
|
public static void WindowFullScreen()
|
|
{
|
|
if (!Screen.fullScreen)
|
|
{
|
|
// Set the resolution to the display's current resolution
|
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
|
Screen.fullScreen = true;
|
|
PersistentDataManager.gameSettings.isFullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
|
Screen.fullScreen = false;
|
|
PersistentDataManager.gameSettings.isFullscreen = false;
|
|
}
|
|
}
|
|
|
|
public static void ChangeScreenSize()
|
|
{
|
|
FullScreenMode mode = Screen.fullScreenMode;
|
|
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
|
{
|
|
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
|
PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth;
|
|
PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight;
|
|
PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1;
|
|
}
|
|
else
|
|
{
|
|
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
|
PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width;
|
|
PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height;
|
|
PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex;
|
|
}
|
|
}
|
|
|
|
public static void ResetGameRenderTexture()
|
|
{
|
|
// keep 16:9 aspect ratio
|
|
int width = Screen.width;
|
|
int height = Screen.height;
|
|
if (width / 16f > height / 9f)
|
|
{
|
|
width = (int)(height / 9f * 16f);
|
|
}
|
|
else
|
|
{
|
|
height = (int)(width / 16f * 9f);
|
|
}
|
|
|
|
GameRenderTexture.width = width;
|
|
GameRenderTexture.height = height;
|
|
|
|
OverlayRenderTexture.width = (int)(width * 1.5f);
|
|
OverlayRenderTexture.height = (int)(height * 1.5f);
|
|
}
|
|
|
|
public static void ChangeMasterVolume(float value)
|
|
{
|
|
MasterVolume = value;
|
|
AudioListener.volume = MasterVolume;
|
|
}
|
|
|
|
public static void ChangeAudioSettings(int dspSize, int sampleRate)
|
|
{
|
|
// don't reset audio if no changes are done
|
|
AudioConfiguration config = AudioSettings.GetConfiguration();
|
|
if (dspSize == config.dspBufferSize && sampleRate == config.sampleRate) return;
|
|
currentDspSize = dspSize;
|
|
currentSampleRate = sampleRate;
|
|
|
|
config.dspBufferSize = currentDspSize;
|
|
config.sampleRate = currentSampleRate;
|
|
AudioSettings.Reset(config);
|
|
|
|
PersistentDataManager.gameSettings.dspSize = currentDspSize;
|
|
PersistentDataManager.gameSettings.sampleRate = currentSampleRate;
|
|
}
|
|
|
|
public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false)
|
|
{
|
|
if (discordDuringTesting || !Application.isEditor)
|
|
{
|
|
if (PersistentDataManager.gameSettings.discordRPCEnable)
|
|
{
|
|
DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
|
|
Debug.Log("Discord status updated");
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnApplicationQuit()
|
|
{
|
|
Debug.Log("Disconnecting JoyShocks...");
|
|
PlayerInput.DisconnectJoyshocks();
|
|
}
|
|
}
|
|
}
|