9cddcac247
* stache stuff (still needs more work but yeah) * new icon (TEMPORARY ICON!!!) * some placeholder animations * more two two jank fixed, almost there * superscroll + fixing early misses * made a few temporary changes to superscroll.cs, i will be modifying it further for ease of use but for now it isn't permanent * made real progress on stopping repeat inputs -game is basically broken for the time being, but i wanna push this so nothing theoretically breaks. ill fix it all tomorrow when im less tired * it's been a while since i've committed my changes * modifiers work again (idk if i broke that in this commit or it was already broken) * stacking logic is here!!! it always uses the latest objects' hit/miss/early function so it should be perfect. i might be able to improve on efficiency tho -FollowHand animation is broken again unfortunately :( * dumplings can now be individually colored, and are assigned their colors in Start(). the smear's colors are defined on Hit() (HitFunction() to be specific) , so that even when there are multiple stacked dumplings, they'll all be accurate. maybe some other stuff but i cannot remember * clean-up + integral fixes onto Monk Move and SingleSuperScroll i think ill add some more comments too * fixed some missing/early stuff + a check for whether you can hit or not * fixed FollowHand animation and the squishing/dumpling on top * cleaned up a ton of unused variables + checks + anims * added unused sound sequences -ig if somebody knows how to use them they can implement them but idk how to and it's not worth figuring out rn * more work on superscroll; there seems to be too many changes to the structure of the script to keep the single scrolling in with the tile scrolling, will combine if necessary tho * fanClub/arisa_dab * monk move!! still working on singlesuperscroll 😭 but i got the monk moving!! * a few optimizations + starting on new singlesuperscroll * ok ScrollObject is usable now oh my GOD i need to optimize how it looks and functions but rn it works like it will when it's done (theoretically) ev do ur work * a few things + new icon!! * scroll speeds are good now * finished except for the stache bop 😭 😭 😭 😭 😭 why isn't it working * im pring this now --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> |
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.. | ||
BeatmapFormats | ||
Common | ||
Deprecated | ||
Games | ||
InputSystem | ||
LevelEditor | ||
StudioDance | ||
Transform | ||
UI | ||
Util | ||
AppInfo.cs | ||
AppInfo.cs.meta | ||
BeatmapFormats.meta | ||
CircleCursor.cs | ||
CircleCursor.cs.meta | ||
Common.meta | ||
Conductor.cs | ||
Conductor.cs.meta | ||
Datamodel.cs | ||
Datamodel.cs.meta | ||
DebugUI.cs | ||
DebugUI.cs.meta | ||
Deprecated.meta | ||
DiscordController.cs | ||
DiscordController.cs.meta | ||
DiscordRPC.cs | ||
DiscordRPC.cs.meta | ||
EventCaller.cs | ||
EventCaller.cs.meta | ||
GameCamera.cs | ||
GameCamera.cs.meta | ||
GameInitializer.cs | ||
GameInitializer.cs.meta | ||
GameManager.cs | ||
GameManager.cs.meta | ||
GameProfiler.cs | ||
GameProfiler.cs.meta | ||
GameProperties.cs | ||
GameProperties.cs.meta | ||
Games.meta | ||
GlobalGameManager.cs | ||
GlobalGameManager.cs.meta | ||
InputSystem.meta | ||
LevelEditor.meta | ||
Minigames.cs | ||
Minigames.cs.meta | ||
OpeningManager.cs | ||
OpeningManager.cs.meta | ||
PersistentDataManager.cs | ||
PersistentDataManager.cs.meta | ||
Settings.cs | ||
Settings.cs.meta | ||
StaticCamera.cs | ||
StaticCamera.cs.meta | ||
StudioDance.meta | ||
Transform.meta | ||
UI.meta | ||
Util.meta |