HeavenStudio/Assets/Scripts/Games/AirRally
AstrlJelly b22de5abdb
Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
2023-10-27 20:19:11 +00:00
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AirRally.cs Collapsing Properties Update + Animation From Beat Method (#575) 2023-10-27 20:19:11 +00:00
AirRally.cs.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
Cloud.cs Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
Cloud.cs.meta Air Rally Fixes (#252) 2023-02-01 01:02:59 -05:00
CloudsManager.cs Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
CloudsManager.cs.meta Air Rally Fixes (#252) 2023-02-01 01:02:59 -05:00
IslandsManager.cs Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
IslandsManager.cs.meta Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
RvlBirds.cs Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
RvlBirds.cs.meta Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
RvlIsland.cs Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
RvlIsland.cs.meta Air Rally Rework/Finalization (#512) 2023-07-31 02:32:04 +00:00
Shuttlecock.cs New Air Rally Sounds + fixed birdie movement (#518) 2023-08-02 17:22:37 +00:00
Shuttlecock.cs.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00