b22de5abdb
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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AirRally.cs | ||
AirRally.cs.meta | ||
Cloud.cs | ||
Cloud.cs.meta | ||
CloudsManager.cs | ||
CloudsManager.cs.meta | ||
IslandsManager.cs | ||
IslandsManager.cs.meta | ||
RvlBirds.cs | ||
RvlBirds.cs.meta | ||
RvlIsland.cs | ||
RvlIsland.cs.meta | ||
Shuttlecock.cs | ||
Shuttlecock.cs.meta |