b22de5abdb
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
||
---|---|---|
.. | ||
TapTroupe.cs | ||
TapTroupe.cs.meta | ||
TapTroupeCorner.cs | ||
TapTroupeCorner.cs.meta | ||
TapTroupeTapper.cs | ||
TapTroupeTapper.cs.meta | ||
TapTroupeZoomOut.cs | ||
TapTroupeZoomOut.cs.meta |