* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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|---|---|---|
| .. | ||
| AnimationHelpers.cs | ||
| AnimationHelpers.cs.meta | ||
| BeatAction.cs | ||
| BeatAction.cs.meta | ||
| BitwiseUtils.cs | ||
| BitwiseUtils.cs.meta | ||
| CommonAnimEvents.cs | ||
| CommonAnimEvents.cs.meta | ||
| EasingFunctions.cs | ||
| EasingFunctions.cs.meta | ||
| EntityTypes.cs | ||
| EntityTypes.cs.meta | ||
| GameEvent.cs | ||
| GameEvent.cs.meta | ||
| MultiSound.cs | ||
| MultiSound.cs.meta | ||
| ParticleSystemHelpers.cs | ||
| ParticleSystemHelpers.cs.meta | ||
| Sound.cs | ||
| Sound.cs.meta | ||
| SoundByte.cs | ||
| SoundByte.cs.meta | ||
| StringUtils.cs | ||
| StringUtils.cs.meta | ||
| SwapEditorShortcutsOnPlayerFocus.cs | ||
| SwapEditorShortcutsOnPlayerFocus.cs.meta | ||
| UiScrollRectEventBubbling.cs | ||
| UiScrollRectEventBubbling.cs.meta | ||