HeavenStudio/Assets
AstrlJelly 9d2f81da7d Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
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AmplifyColor
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows
Materials
Plugins Change Project License to MIT (#700) 2024-02-16 01:22:24 -05:00
PostProcessingOutlines
PostProcessingVFX
Resources Advanced Blocks (#720) 2024-02-26 01:47:22 +00:00
Scenes Advanced Blocks (#720) 2024-02-26 01:47:22 +00:00
Scripts Advanced Blocks (#720) 2024-02-26 01:47:22 +00:00
Shaders
Tests
TextMesh Pro workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
.DS_Store
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
Editor.meta
GUIWindows.meta
icon.png
icon.png.meta
Materials.meta
New Lighting Settings.lighting
New Lighting Settings.lighting.meta
Plugins.meta
PostProcessingOutlines.meta
PostProcessingVFX.meta
Resources.meta
Scenes.meta
Scripts.meta
Shaders.meta
StreamingAssets.meta
Tests.meta
TextMesh Pro.meta