21 lines
582 B
C#
21 lines
582 B
C#
using UnityEngine;
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namespace Starpelly.Textures
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{
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public static class Draw
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{
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public static void DrawLine(this Texture2D tex, Vector2 p1, Vector2 p2, Color col)
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{
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Vector2 t = p1;
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float frac = 1 / Mathf.Sqrt(Mathf.Pow(p2.x - p1.x, 2) + Mathf.Pow(p2.y - p1.y, 2));
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float ctr = 0;
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while ((int)t.x != (int)p2.x || (int)t.y != (int)p2.y)
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{
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t = Vector2.Lerp(p1, p2, ctr);
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ctr += frac;
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tex.SetPixel((int)t.x, (int)t.y, col);
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}
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}
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}
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} |