c33532ee78
* everything but the text * new spritesheet (thank u sean) * better/more accurate background color * bg color changing with fade (code courtesy of ras) * mr. upbeat blip color changing * full blip implementation, with size changing and text display * text is still weird (gray box around all the letters) but i hope that's an easy fix. * almost done just need to fix the text and get rid of the reliance on the ding! block * finishing touches + a buncha testing everything works!!! and i don't think i left anything out * forgot an n lol * oh my god i hate mr. downbeat this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works |
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.. | ||
AmplifyColor | ||
Editor | ||
GUIWindows | ||
Materials | ||
Plugins | ||
PostProcessingOutlines | ||
Resources | ||
Scenes | ||
Scripts | ||
Shaders | ||
StreamingAssets | ||
Tests | ||
TextMesh Pro | ||
.DS_Store | ||
AmplifyColor.meta | ||
Editor.meta | ||
GUIWindows.meta | ||
icon.png | ||
icon.png.meta | ||
Materials.meta | ||
New Lighting Settings.lighting | ||
New Lighting Settings.lighting.meta | ||
Plugins.meta | ||
PostProcessingOutlines.meta | ||
Resources.meta | ||
Scenes.meta | ||
Scripts.meta | ||
Shaders.meta | ||
StreamingAssets.meta | ||
Tests.meta | ||
TextMesh Pro.meta |