* everything but the text * new spritesheet (thank u sean) * better/more accurate background color * bg color changing with fade (code courtesy of ras) * mr. upbeat blip color changing * full blip implementation, with size changing and text display * text is still weird (gray box around all the letters) but i hope that's an easy fix. * almost done just need to fix the text and get rid of the reliance on the ding! block * finishing touches + a buncha testing everything works!!! and i don't think i left anything out * forgot an n lol * oh my god i hate mr. downbeat this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works |
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| .. | ||
| AmplifyColor | ||
| Editor | ||
| GUIWindows | ||
| Materials | ||
| Plugins | ||
| PostProcessingOutlines | ||
| Resources | ||
| Scenes | ||
| Scripts | ||
| Shaders | ||
| StreamingAssets | ||
| Tests | ||
| TextMesh Pro | ||
| .DS_Store | ||
| AmplifyColor.meta | ||
| Editor.meta | ||
| GUIWindows.meta | ||
| icon.png | ||
| icon.png.meta | ||
| Materials.meta | ||
| New Lighting Settings.lighting | ||
| New Lighting Settings.lighting.meta | ||
| Plugins.meta | ||
| PostProcessingOutlines.meta | ||
| Resources.meta | ||
| Scenes.meta | ||
| Scripts.meta | ||
| Shaders.meta | ||
| StreamingAssets.meta | ||
| Tests.meta | ||
| TextMesh Pro.meta | ||