HeavenStudio/ProjectSettings
wookywok c735ae79c0 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:49:03 +00:00
..
AudioManager.asset
boot.config
BurstAotSettings_StandaloneWindows.json Auto-Swing (#827) 2024-04-07 04:54:06 +00:00
ClusterInputManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
CommonBurstAotSettings.json Auto-Swing (#827) 2024-04-07 04:54:06 +00:00
DynamicsManager.asset
EditorBuildSettings.asset
EditorSettings.asset
GraphicsSettings.asset Fixed pixelize not working (#896) 2024-04-28 17:05:21 +00:00
InputManager.asset
MemorySettings.asset
NavMeshAreas.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
NetworkManager.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PackageManagerSettings.asset Quiz Show (#390) 2023-04-12 22:34:15 +00:00
Physics2DSettings.asset
PresetManager.asset
ProjectSettings.asset Auto-Swing (#827) 2024-04-07 04:54:06 +00:00
ProjectVersion.txt
QualitySettings.asset
SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset ignoreSwing parameter for Multisound and BeatAction 2024-05-14 01:49:03 +00:00
SceneTemplateSettings.json
TagManager.asset
TimelineSettings.asset
TimeManager.asset
UnityConnectSettings.asset
URPProjectSettings.asset
VersionControlSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
VFXManager.asset
XRSettings.asset Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00