3002e48350
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes |
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.. | ||
Enums | ||
OperatingSystem | ||
Properties | ||
Shaders | ||
Anchors.cs | ||
Anchors.cs.meta | ||
Colors.cs | ||
Colors.cs.meta | ||
Common.cs | ||
Common.cs.meta | ||
Enums.meta | ||
Extensions.cs | ||
Extensions.cs.meta | ||
Math.cs | ||
Math.cs.meta | ||
OperatingSystem.meta | ||
OS.cs | ||
OS.cs.meta | ||
Pelly.cs | ||
Pelly.cs.meta | ||
Properties.meta | ||
Random.cs | ||
Random.cs.meta | ||
README.md | ||
README.md.meta | ||
RendererExtensions.cs | ||
RendererExtensions.cs.meta | ||
ScreenUtility.cs | ||
ScreenUtility.cs.meta | ||
Shaders.meta | ||
Starpelly.cs | ||
Starpelly.cs.meta | ||
Textures.cs | ||
Textures.cs.meta | ||
Transformer.cs | ||
Transformer.cs.meta | ||
Utils.cs | ||
Utils.cs.meta |
Starpelly
Tools for Unity
Simulates the "A" key press every 0.6 seconds:
using UnityEngine;
using Starpelly.OS;
public class test : MonoBehaviour
{
private float action = 0.0f;
private float period = 0.6f;
private void Start()
{
Application.runInBackground = true;
}
private void Update()
{
if (Time.time > action)
{
action += period;
Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
}
}
}