183 lines
5.5 KiB
C#
183 lines
5.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.Common;
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using Starpelly;
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using System.Linq;
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namespace HeavenStudio
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{
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public class TitleManager : MonoBehaviour
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{
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[SerializeField] private Button createButton;
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[SerializeField] private Animator logoAnim;
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[SerializeField] private List<Animator> starAnims;
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[SerializeField] private Animator pressAnyKeyAnim;
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[SerializeField] private float bpm = 114f;
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[SerializeField] private float offset = 0f;
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[SerializeField] private RawImage bg;
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[SerializeField] private float bgXSpeed;
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[SerializeField] private float bgYSpeed;
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[SerializeField] private Collider2D logoHoverCollider;
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[SerializeField] private SettingsDialog settingsPanel;
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private AudioSource musicSource;
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private double songPosBeat;
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private double songPos;
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private double time;
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private double targetBopBeat;
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private int loops;
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private double lastAbsTime;
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private double startTime;
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private bool altBop;
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private bool logoRevealed;
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private bool menuMode;
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private Animator menuAnim;
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private void Start()
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{
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menuAnim = GetComponent<Animator>();
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musicSource = GetComponent<AudioSource>();
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musicSource.PlayScheduled(AudioSettings.dspTime);
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startTime = Time.realtimeSinceStartupAsDouble;
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var _rand = new System.Random();
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starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
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}
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private void Update()
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{
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bg.uvRect = new Rect(bg.uvRect.position + (new Vector2(bgXSpeed, bgYSpeed) * Time.deltaTime), bg.uvRect.size);
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if (songPos >= musicSource.clip.length)
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{
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time = 0;
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targetBopBeat = 0;
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loops++;
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}
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double absTime = Time.realtimeSinceStartupAsDouble - startTime;
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double dt = absTime - lastAbsTime;
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lastAbsTime = absTime;
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time += dt;
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songPos = time + offset;
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songPosBeat = SecsToBeats(songPos);
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if (logoRevealed && !menuMode && Input.anyKeyDown)
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{
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menuMode = true;
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menuAnim.Play("Revealed", 0, 0);
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pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
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}
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if (loops == 0 && !logoRevealed)
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{
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float normalizedBeat = GetPositionFromBeat(4, 1);
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if (normalizedBeat > 0 && normalizedBeat <= 1f)
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{
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logoAnim.DoNormalizedAnimation("Reveal", normalizedBeat);
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pressAnyKeyAnim.DoNormalizedAnimation("PressKeyFadeIn", normalizedBeat);
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}
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else if (normalizedBeat < 0)
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{
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logoAnim.DoNormalizedAnimation("Reveal", 0);
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}
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else if (normalizedBeat > 1f)
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{
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logoRevealed = true;
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}
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}
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if (songPosBeat - 1 >= targetBopBeat)
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{
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if (targetBopBeat <= 3 && loops == 0)
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{
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starAnims[(int)targetBopBeat].Play("StarAppearBop", 0, 0);
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if (targetBopBeat == 3) starAnims[4].Play("StarAppearBop", 0, 0);
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for (int i = 0; i < (int)targetBopBeat; i++)
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{
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starAnims[i].Play("StarBopNoRot", 0, 0);
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}
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}
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else
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{
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foreach (var star in starAnims)
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{
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star.Play("StarBop", 0, 0);
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}
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}
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if (targetBopBeat > 3 || loops > 0)
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{
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logoAnim.Play(altBop ? "LogoBop2" : "LogoBop", 0, 0);
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altBop = !altBop;
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}
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targetBopBeat += 1;
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if ((!settingsPanel.IsOpen) && logoRevealed && logoHoverCollider.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition)))
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{
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SoundByte.PlayOneShot("metronome");
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}
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}
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}
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public double SecsToBeats(double s)
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{
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return s / 60f * bpm;
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}
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public double BeatsToSecs(double beats, float bpm)
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{
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return beats / bpm * 60f;
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}
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public float GetPositionFromBeat(float startBeat, float length)
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{
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float a = Mathp.Normalize((float)songPosBeat, startBeat, startBeat + length);
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return a;
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}
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public void CreatePressed()
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{
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GlobalGameManager.LoadScene("Editor");
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SoundByte.PlayOneShot("ui/UIEnter");
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}
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public void PlayPressed()
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{
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// go into the play mode menu
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}
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public void SocialsPressed()
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{
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// show a panel with our SNS links
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}
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public void SettingsPressed()
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{
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settingsPanel.SwitchSettingsDialog();
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// notes:
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// gameplay settings currently don't work due to the overlay pereview requiring the screen composition setup from a gameplay prefab
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// adding the attract screen will fix this since we'd need to add that prefab for it anyways
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}
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public void QuitPressed()
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{
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Application.Quit();
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}
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}
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}
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